I will post my opinion later.
As long as it has level/abilities/specials
Battle system, yeah
Yep all them
A good story is really needed to get you into the game
what I am saying is what makes and RPG ‘period’
If you were orginizing games by genre and you came across an action RPG how would know that IT is an RPG.
its not story cuz lots of non rpgs have that
battle system well mortal kombat has a battle system
numbers what the hell do you mean numbers
so the choic would have to be other of course i dont know what that other is. probably a squaresoft logo makes it a RPG BWAHAHAHA!
I have noticed that every Rpg has an exeption for dogding something that all RPGs have, Sooo what ultimatly decides what an RPG is. What is that makers and raters look at the game and say
"It is an RPG" becuase to be quite honest I am not really sure how to define it. . . . *Lightbulb* *checks dictionary*
a farfetched idea but this is what I got from the dictionary. . . .
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
interesting. . . .any thoughts
It wouldnt be lvls/exp because ffx doesnt have that
Ja. FFX’s sphere levels are forms of experience. Not all RPGs will have "EXP", but unless my assumption is off, all RPGs in some form or another have some kind of representation of character growth, be it in the form of numbers, hearts (Zelda), or some other visible indicator. The oldest and most common being numbers, from back in the days of pencil/paper RPGs.
That’s what I’d say is a key element that makes a game an RPG.
But it couldn’t be that alone, as even sports games have similar stats to represent character strengths and weaknesses. Strike "story" off the list, as just about every existing genre chucks out stories to give its respective games some background.
Hmm…
A game in which players assume the roles of characters and act out fantastical adventures, the outcomes of which are partially determined by chance, as by the roll of dice.
Assuming roles is a given, but the notions of "fantastical adventures" and outcomes being "determined by chance" seem like they’re on the right track, as you’re never really fully in control of your adventure in any RPG..
Even still, I guess it would have to be a combination of elements..
I can’t seem to pin it down to just one thing..
A good story is really needed to get you into the game [/B]
INDEED
A RPG is more than a story, although RPG are known to have the best story elements FPS can have stories although usually not ones we’re interested in.
A RPG must take your into another world that althought containing common ideas recognized in your world this world must be completely and utterly different from your own. It must include a story telling what happen in this world to make it what you see now. Also without a point of view the story is like reading a book about how to program a vcr without the vcr. In the beginning you introduce to main character. The ultimate villain does not necessary have to make an appearance until the very end. (Ex: FFT)
It does sound like correct english but "No one thing makes a RPG".
to get a little more personal. I started this thread becuase me and my frined were having a debate on wether a starwars game was an RPG (jedi power battles to be more specifc) he siad it was an RPG and I disagreed.
I was pionting out it was missing many aspects that an RPG contians. Yet, he insited that all RPG’s have something missing that other RPG’s do. So I started this to see if anyone else had an idea of what made an RPG. You could take almost anygame and it would have at least one aspect that an RPG has. So how come they say that it isn’t an RPG.
^^
Thanks. ^^