Final Fantasy VII:
<ul>
<li>You catch chocobos by equipping a materia and then running on chocobo tracks on the World Map and getting into a battle</li>
<li>Starting on Disc 2, you can catch and keep up to six chocobos of various types and give them names of up to six letters. You can also breed them to get new types of chocobos with special abilities.</li>
<li>Breeding chocobos lets you access new areas with caves containing valuable materia and access to the Ancient Forest earlier than you could get it otherwise.</li>
<li>Special chocobo types included chocobos that could cross mountains and rivers (green and blue), one that could cross both (black) and one that could cross all that and oceans. (Gold) Additionally, ones that could caught ranged in usefulness from Awful to Wonderful.</li>
<li>The main mini-game was Chocobo Racing at the Gold Saucer. Chocobos would be raced to win prizes or GP, plus ugprade their rank to improve their suitability for breeding.</li>
</ul>
Final Fantasy IX:
<ul>
<li>Your chocobo is given to you. You then "call" it by finding chocobo tracks on the World Map.</li>
<li>You always have one chocobo, Choco, which the moogle Mene gives to you. You can then use him to find items and upgrade his abilities by searching for "Chocograph" locations on the World Map.</li>
<li>Raising Choco’s abilities gives you access to new Chocograph locations, as well as mountain cracks and dive spots. You also get new locations to play the game "Chocobo Hot and Cold," as well as access to Mognet Central and the very special Chocobo Paradise.</li>
<li>Choco pretty much could gain all of the abilities of FFVII’s chocobos when you found the right Chocograph locations and he entered the "Chocobo Dreamland." However, there was something very special about Choco: once he was upgraded to "Gold," he could fly!</li>
<li>The main mini-game was Chocobo Hot and Cold. There was a token gil fee to enter, but the prizes and gil found generally more than made up for the fee. Not only that, but you could earn points which could be traded in for even better prizes. Not only that, but Choco had a sidequest / plot involving his upgrades, Mene, and the Chocobo Paradise.</li>
</ul>
Now that I’ve covered the important details, which do I think myself is better? I go for FFIX for a few reasons: Chocobo racing can get really boring after a while, Choco’s flying is really cool, and Choco Hot and Cold is a really fun, rewarding game. Music-wise, I think both games are about equal in strength for chocobo music.
Chocobo racing in Final Fantasy VII was good for earning GP to pay for the battle arena so it linked in pretty well.
But I slightly prefer FF7. Hot and Cold was getting on my nerves a lot.
Apart from looking and handling much better they had much more of a likeable personality in FFIX. In FFVII they were just pests, looking to fight a Chocobo in battle took ages while when you didn`t want one they always popped up.
c’mon now…this isn’t bad spam.
7 & 9 are differently good: not like first person and third person playing but almost. I do like the nine version more because of it’s scavenger hunt style, but it does seem drawn out especially when looking around the Forgotten Continent, those canyons all look the same..
Seven is like playing black jack: get your hand: chocobo you gorged w/reagan/sylkis greens and your opponents: either a chore of a race when climbing to rank S for those elixer/megalixer items or magic counter/counter attack materia or mashing the dash buttons trying to make a productive race against Joe and his black choco. Rounds just as quick too.
If you gold chocobo basically it was almost a given that you would win, whereas anything but a gold chocobo would be difficult to win with in S Class.
Still the races were enjoyable. Especially when you had a chocobo that was slightly less gifted than the others so it was a challenge but also not too difficult.
FFIX’s minigames were cool too and took up loads of my game time, but I have a slight preference for thje FFVII minigames.
As I’ve said before though, neither of those side-quests even come near to FFX’s blitzball.
But the mini-games (as the many in) Final Fantasy VII were more challenging than Final Fantasy IX’s, anyways.
But if it’s only about aesthetics, then FFIX for the win. ;D Obviously.
I agree, having to race mulitple Chocobos up to A and S class got boring fast, and the items you recieved at that point in the game were useless.
and just what do you hope to quick-heal your party with when fending off boredom and curiousity by going after Emerald or Ruby weapon? Gyshal Greens?
Duh.
Look you can’t change my mind over what Chocobo system was better by asking idiotic questions.
Because without the Chocobo Breeding, I would have enjoyed VII much less.
I agree, having to race mulitple Chocobos up to A and S class got boring fast, and the items you recieved at that point in the game were useless.
First, try not repeating another’s opinion and attempting to tag it as your own.
Second, if you can’t support an opinion, you leave yourself open to all sorts of conjecture. And when you do respond, as I’ve seen you do in previous squabblings with high rank members, without doing that which you should’ve done in your initial post, you force the discussion on an irreperable tangent.
Because again, you said the items were useless; some of those items if obtained as soon as they were available are actually helpful in levelling characters and materia, as well as being a saving grace when you get KO’d and the major boss has only a couple hundred or thousand hp left that could have been taken care of by a magic counter or counter ability.
And I actually kind of liked racing them…>> I just didn’t like waiting for the other dumb slow chocobos at the end….
It’s interesting that you catch the chocobos too….
FFIX had like…the most addicting minigame in the world.
I got like, 3 Robe of Lords from that game…..>>
I love Chocobo Hot&Cold…All you need to do is to get the hang of it– There’s only one treasure that’s on the entire map at a time…(that took me a little bit to figure out >>)
And then you go from there. =]
And having only 1 chocobo kind of made me attached to Choco….So I’m voting for FFIX!
Second, if you can’t support an opinion, you leave yourself open to all sorts of conjecture. And when you do respond, as I’ve seen you do in previous squabblings with high rank members, without doing that which you should’ve done in your initial post, you force the discussion on an irreperable tangent.
I really don’t see how I "copied" Agent. I did nothing but agree, expand on his statement and added a new piece of information as my own.
Then when you present that the items are actually not useless, I backed up my statement with two posts.
If you can’t respect that then fuck off asshole, I don’t need you stalking me on the forums and bitching everytime I lay down an opinion.
Edit button is there for a reason, douche.
I found the treasures you could find in IX were pretty useless by the time you got them, Final Fantasy VII chocobo treasure is very useful.
Yes. Much better. IX wisn without a doubt.
VII I liked the racing and breeding…I didn’t like that it took forever and that you had to waste so much money on buying food for them. I also didn’t like that you couldn’t just call them out to you and that you had to fight random battles just to get a chocobo only to find it was "aweful."
IX had so many extra places to go and I like how it was just set up, from changing abilities, to finding different treasures and that you can FLY! I just wish they had more chocographs to find!
Wordy mcword. All work and no play makes Jack a dull boy. And Final Fantasy VII’s was work all the way. Whereas FFIX’s was good old fun.
I just wish they had more chocographs to find!
Maybe something for a rerelease version? Now that’s one game I would love to see a rerelease of.