A new system is the GAMBIT system, where you pick a gambit, which are basically different strartegies for combat, such as : use potion when HP low, or : all attack one target at a time. Your party will automatically follow the gambit that you set. You can also ofcourse give specific commands to cast spells and stuff, but what they do when they are not being monitored is dependent on the gambit. Sounds very cool.
Just in case you didn’t know, the party will consist of three.
If you know anything else or want to see anything else, lets here it!
I’m just hoping that the system will bring some new stuff to the floor, otherwise Jade Empire will just wipe it out 🙁
And really, doing away with random encounters is a blessing. Lately they’ve started to annoy me an awful lot, that’s one reason, and another is that it doesn’t really work well with the graphics. I mean, everything looks realistic, and still you never see enemies running around anywhere… And you can accidently bump into a ten-meter-dragon who was hiding in the grass…
This will make the world a lot more lively in any case.
And I really don’t want to say more yet… I haven’t played the game yet, and I only know a few bits about the battle system. Once I get to play it I’ll form an opinion…
Anyway, FFXII’s battle system sounds cool, seems like they started thinking about new stuff other than just making better computer graphics.
Anyhow, thats all, ya.
P.S. Back to tasmania tomorrow…. ~_~" *sigh*
P.P.S. my e-,mail is down at the moment
By the way, didn’t you get my private message, check it out!