The idea was that if you go into a hard dungeon, you get hurt a lot, so after the battle your HP raises. However, your max HP raises not actually any restored, so if you run out of recovery items, like you often do, having 20/8363 HP is not really that useful.
Plus it was stupidly easy to train, fight like 1 Goblin and keep attacking your self until you almost die and your HP goes up instantly every battle.
Any ideas?
I am actually currently playing FF2 at the minute and while its true that the system is flawed in many respects, the fact the HP and MP gains are "dead points" is not one of them in my opinion.
Admitedly at this stage I only have FF1 to compare too, but in that you go into Dungeon X, take on a tough beastie and get a horde of experience that will hopefully levels you up. This in turn netted you a HP bonus, but that HP was "dead points". If you had 200/400 HP before you level up, and gain 20 HP in your level up you would have 200/420 HP. So the FF2 system follows through on this idea – its just the method by which you obtain the HP is a bit different.
Maybe in later FF games they made HP gains "Live points " but being that I have another….6! games to play through before I get to the PS2 FF’s (X, X-2 and Kingdom Hearts) I wont know if thats the case of some time ๐
DOH ๐
Also, use the edit button instead of double posting.
Hmm I dont think I was flattered – just trying to get a feel for the place and making a right pigs ear of it…
Also, use the edit button instead of double posting.
I did try to delete the accidental duplicate post once I’d realised my mistake, but it said I didnt have permission. Sorry about that eh.
lol, I may be a cheapass, but in the debut of the game, I hit myself for about two hours. My HP are so high that the rest of the game is nothing.