Christ, I wanted to make the Pong joke. But I went with DDR cause everybody would be going like: wot si Pong?
j/k
Seriously though, I’d say FFVI. But then I’d cringe at how Square would completely screw up the storyline and how Tetsuya Nomura would make a mockery of Yoshitaka Amano’s original character designs.
But that is, entirelly my own opinion.
Vin Diesel as Cecil?
j/k
Seriously though, I’d say FFVI. But then I’d cringe at how Square would completely screw up the storyline and how Tetsuya Nomura would make a mockery of Yoshitaka Amano’s original character designs.
But that is, entirelly my own opinion.
there’s already official live-action ff6 stuff out there, although it is brief ~
Vin Diesel as Cecil?
oh god I hate you D:
dakota fanning with green hair as rydia, rofl ~
DOLF LUNGREN STARRING AS….. SABIN!!
Fix’D :smrt:
I got ownd.
lol
My god, I was totally thinking the same thing, I laughed so hard when I read that.
Dolf Lungren as Sabin
Winona Ryder as Rosa
Matt Damon as Locke
Steven Segal as Cyan LOL
Wouldn’t mind Final Fantasy X movie as well.
No seriously, FFVI. All top-notch CG, (without namora), and make it a trilogy. I want the 3rd movie to introduce the world of ruin.
It already is, lol nub.
Holy crap! Joan-Michele?
You probably have no earthly idea who I am, LOL. Are you are who I think you are, from "TerraEarth"? If not, LOL at me, the idiot, for a case of mistaken identity.
Personally, I’d like one based off of Tactics, because I’m into high fantasy, and didn’t particularly care for the ending (did Ramza and Alma die or not?).
FFVI would be nice, too, for steampunk, but I don’t really see a viable direction to go with it. That, and if Nomura messes around with Amano’s designs (grr…Anthologies), I’ll be one very pissed off person.
Non-Final Fantasy…Chrono series, MGS, and…read my sig.
Sad, isn’t it? To love such an obscure game.:-(
Well, I said you wouldn’t know! Partially cuz I’ve got a different name, and partially cuz I don’t post much there. You might remember me in passing, though; name’s "Ennui’s Personification".
Also saw you briefly at the GameFAQs forum for Terranigma; there I go by "nepheliad".
Thar be who the fucketh I be! Nott that ye will know, but dam et all to hell…
Methinkf that I doth be enjoying thif crap far too much.
Was kinda of a shock to see you here, since this was the first thread I posted in, LOL.
Was kinda of a shock to see you here, since this was the first thread I posted in, LOL.
Post more. ๐
Actually, what I meant was that it was the first thread I SAW. Didn’t imagine running into someone I knew!
Story had potential. Delivery was lacking. Battle system was lame. Music was downright annoying. Graphics were good. RAGNAROK … bestest damn airship in FF history. Aside from the space whale in FFIV. Ending blew monkey balls. Honestly I beat the game twice and I still don’t understand the ending.
I know how it would look because I can use my imagination, and believe me it is not worth another crappy movie.
Try Bahamut Sin, I’m no fan and I know that. Fail.
LOL FAIL, unless you animate it in Cartoon Network style. ๐
I’m not a ff freak either so I wouldnt know that. I joined for the music, not the games/anime.
(‘.`(0=(>_< Q Sho-Ryu-Ken!
That’s why I would LOOOOVE a remake of FFVII for the PS3.
What inbred tramp spit you out?
I got copied and pasted straight from the script of street fighter 2 so sue me. :l
As for you joey, if dont have somethin besides meaningless fragments to post, post it somewhere else.
That’s a load of crap… I would like to see it on the PSP though if not the PS3.
I have to defend FF8 on some of those counts.
Firstly, the music was among the best if not the best in the series. As I’ve only played VI to X-2, I can’t comment on the earlier ones, but of the ones I’ve played, it was right up there. The music set the mood of the game perfectly in ways that later Final Fantasies have simply failed to reproduce.
The battle system was no worse than FF7 and FF9. It’s the same system so how can it be? Unless of course you’re referring to the junction system which has nothing to do with the battle system.
Second [Prak].. I’m 27 years old, so yeah.. I think I’m OLD enough to be able to tell a good game from a crappy one.
Third [Ceidwad]: I didn’t say that FFVIII was entirely a poor game…I just don’t like it, myself. I mean I went through the game twice… so… obviously I liked it enough to do so. I really didn’t like the music. That opinion will never change for me. For me: IV and VI had the best music. (actual scores, not quality i.e. midi over full orchestra)
FF7 had a way better battle system IMO. I really disliked the trigger commands, and.. I may have put it wrongly, but I didn’t like the weapon acquiring system nor the money system.. or how you distributed magic. I did like that better in IX and VII. But again this is my opinion. I thought that the music was better in IX than it was in VIII.
Then there are games like X-2 that I couldn’t even stomach long enough to play through. BTW.. it was the only FF I hated so much I didn’t even try to finish.
Quoted for truth, the same applies inversely for FFX-2.
*agrees*
*was one of those people*
….
you know…I think the reason I started the argument wasn’t over the quality of FF7, but was more due to Prak’s personality….
Hm. Mr. Transformer-bot’s got a hard head. ๐ฎ
…
But I think he’s got good wires inside. Somewhere in there…
XD =]
"That’s because you’re GAY!"
Ololol!111
As I’ve already said, that is simply not enough. You can squeeze about 60-70 hours out of X-2 if you do all the sidequests and each and every mission. Compared to its predecessor, I have a file on FFX with nearly 250 hours on it, and could possibly get in another 100 hours. In terms of lifespan, X-2 is nowhere near FFX.
FFX-2 had a wonderfully paced battle system….
The rest was a little "meh" for me, though…
Hm. FF7 might be mediocre…
But a mediocre game can be a lot of fun to play!
And what use would the highest quality, best game in the world be to me, if I didn’t find it fun…?
Note: Im just sayin this from a general perspective, not my own.
The fact that it was the first FF RPG on the PS1, plus the incredible hype and advertising surrounding it, have made the game seem about a million times better than it was.
To be perfectly blunt, that’s a biased argument and you’re full of shit. The only way you could put 250 hours on FFX is if you spent all your time grinding to complete the sphere grid or something, which is utterly pointless, takes an absurdly long time, and offers no reward. By that same concept, you could easily put that much time into FFX-2 if you took the time to max out every dressphere and see all the scenes (because you would literally have to play it five times to see everything).
No Prak it’s just because FFX has more lifespan. Between the Battle Arena, the Dark Aeons, and the fight with Penance, not to mention the length of the main plot, which is at least twice as long as X-2, levelling up multiple times on the Sphere Grid is actually purposeful. Indeed, it’s almost necessary to do that in order to beat Penance. I maxed out each dressphere (including special dresspheres) in the time quoted above, nearly 70 hours. The one thing of note I haven’t done is the Den of Woe quest as I’m missing one of the Crimson Record Spheres. That would add a few more hours to the game, maybe bring me up to 75 hours.
While my case might be a bit exaggerated due to me spending 40-50 hours on Blitzball, it is also true that there are more things to do on FFX.
There’s really no point to the Dark Aeons and Penance being included in the first place. They’re both things that were thrown in after the fact in an attempt to give the game greater longevity to the most hardcore of fans. The appeal extends no further than those super-harcore fans because of the tedium required and the lack of reward for it. And seeing as they weren’t in the original version of the game, the credibility of that argument suffers even more.
I maxed out each dressphere (including special dresspheres) in the time quoted above, nearly 70 hours. The one thing of note I haven’t done is the Den of Woe quest as I’m missing one of the Crimson Record Spheres. That would add a few more hours to the game, maybe bring me up to 75 hours.
All well and good, but how about my point about how many playthroughs it takes to see everything? Due to the branching story paths and multiple outcomes of certain scenarios, it is literally impossible to see it all without playing through it five times, which can easily equal the exaggerated longevity of FFX, though without the tedium of constant grinding.
The battle arena was in the original game wasn’t it? You couldn’t argue there aren’t sufficient rewards for that given the multiple prizes available, and doing all that (along with the main plot) took me in excess of 150 hours. That takes you to a level where you can almost beat the DA’s and Penance. Then it requires a bit of additional training. It’s not as if there’s nothing to do but train between beating the main game and the DA’s/Penance. In addition, quests such as the Celestial Weapons one will also aid you in beating these beasts.
All well and good, but how about my point about how many playthroughs it takes to see everything? Due to the branching story paths and multiple outcomes of certain scenarios, it is literally impossible to see it all without playing through it five times, which can easily equal the exaggerated longevity of FFX, though without the tedium of constant grinding.
Well I can recall only a few real instances of branching story paths: the New Yevon/Youth League decision in Chapter 2, the multiple ending and the Mi’ihen Highroad Chapter 4 task spring to mind. I have played FFX-2 multiple times. The only real difference in the former instance was a very slight difference in Chapter 2, which to be fair hardly changes much about the game and you’re not missing much by not seeing them. The Mi’ihen Highroad task on the other hand has slightly more merit, seeing as it is actually different on each playthrough, although it still doesn’t have any effect on the ultimate outcome of the story. I’ve only seen two endings and there is apparently five. In the same way you referred to levelling up for Penance and the DA’s as being tedium, I would call playing through the game four or five times merely to see its multiple endings pretty tedious. FFX has many things to do on one playthrough, which in all honesty gives it greater merit. This is the point I’m trying to make.
FTR, I played the hell out of FFX also and put in about 100 hours. In that time, I did everything you list above, in addition to playing a huge amount (20+ hours) of blitzball.
Well I can recall only a few real instances of branching story paths: the New Yevon/Youth League decision in Chapter 2, the multiple ending and the Mi’ihen Highroad Chapter 4 task spring to mind. I have played FFX-2 multiple times. The only real difference in the former instance was a very slight difference in Chapter 2, which to be fair hardly changes much about the game and you’re not missing much by not seeing them. The Mi’ihen Highroad task on the other hand has slightly more merit, seeing as it is actually different on each playthrough, although it still doesn’t have any effect on the ultimate outcome of the story. I’ve only seen two endings and there is apparently five. In the same way you referred to levelling up for Penance and the DA’s as being tedium, I would call playing through the game four or five times merely to see its multiple endings pretty tedious. FFX has many things to do on one playthrough, which in all honesty gives it greater merit. This is the point I’m trying to make.
Of course, you may not be missing much by not seeing certain things, but you’re also not missing much by not defeating monsters like the dark aeons.
And there’s a major point you’re missing that blows a rather large hole in your final argument. FFX-2 was intentionally designed to encourage multiple playthroughs, whereas FFX was not. That takes most (if not all) of the wind out of the argument’s sails.
Of course, you may not be missing much by not seeing certain things, but you’re also not missing much by not defeating monsters like the dark aeons.
Well in this case you’re relying on your own case in point and your own completion times. It’s hardly hard facts you’re dealing with. To be fair, nor was mine, but you haven’t proven any more than me there.
And there’s a major point you’re missing that blows a rather large hole in your final argument. FFX-2 was intentionally designed to encourage multiple playthroughs, whereas FFX was not. That takes most (if not all) of the wind out of the argument’s sails.
How does it? My point still stands that in completing the game multiple times you are essentially doing the same basic stuff several times, albeit with slight differences. The main story doesn’t vary from play to play, and most importantly your in-game decisions don’t change the direction of the story. The most you get is a couple of extra scenes. Had X-2 been made so that different decisions had resulted in ultimately different stories, I would absolutely have accepted your argument. It might have been designed to encourage multiple playthroughs, but that doesn’t mean it successfully fulfilled that objective.
In X-2 — different decisions ultimately did result in different stories. If you chose not to answer the Fayth’s question yes, Yuna decided she was okay with Tidus not coming back — that she was already with him. If you didn’t get Episode Complete in certain sections, you would get less than satisfactory endings. For example, the Ronso would take over the Macalania Woods, Dona and Barthello wouldn’t get back together, etc. Not to mention the various Mi’ihen mystery results.
To say that you don’t get different stories if you do different things in X-2 demonstrates a fundamental non-understanding of the game.
My only point in that was to illustrate that you did not have a valid point. I figured that showing the comparison was a good way to make the point without being overly crass.
How does it? My point still stands that in completing the game multiple times you are essentially doing the same basic stuff several times, albeit with slight differences. The main story doesn’t vary from play to play, and most importantly your in-game decisions don’t change the direction of the story. The most you get is a couple of extra scenes. Had X-2 been made so that different decisions had resulted in ultimately different stories, I would absolutely have accepted your argument. It might have been designed to encourage multiple playthroughs, but that doesn’t mean it successfully fulfilled that objective.
And how does that compare to the fact that FFX requires you to grind endlessly in order to defeat its most powerful monsters? I’d call that repeating the same thing, but since it has less variance (and therefore much higher boredom potential) than actually playing through the entire game again, FFX-2 trumps it in that regard.
I don’t like games that give you too many endings….
Because that means I have to give up all the work I put into my last game and start all over again because I missed something!
I like being able to see everything in one playthrough…>>
I kind of admire the people who have the initiative to start from scratch again just to see everything there is….