I’m already in the process of getting the name registered and trademarked .
Oh and by the way, the line in my sig is not the slogan – but the company name is. Check out my forum on my homepage link in my profile.
Once I get some money, I’ll try and get an actual page and a VB thinger. We’re learning CSS and XHTML in school right now so that’ll help a hell of a lot.
For actual programming languages and game program resources, I have:
Various Blitz languages.
Cool Edit Pro trial
A few available codes from the CDs’ games.
Registering a game company, and getting it trademarked, is the least of your concerns.
For starters, you need a game idea; as an independent developer, I can tell you know that there is no way you’d be able to compete on the console retail market. That leaves you with two main avenues: PC game development (almost as hard as console retail to get published, so you’re looking at internet distribution; where it is very, very hard to get noticed) and Xbox Live Arcade development for the 360.
To create a game that is enjoyable in any way shape or form, you need to master C++/C# and be working with DirectX. "Various Blitz languages" and a "Cool Edit Pro" trial won’t cut it.
Simple truth: if you want to make a 3D game, you need a development team. Game design is multi-faceted and complex, and is far too much for one person to do on their own. By the time you completed everything, something would be outmoded.
To create a professional game, the tools you need include, but are not limited to:
Visual Studio 2005 Professional
3D Studio MAX or Maya
The combination of which will cost you several thousand dollars.
If I were you, i’d forget about starting a company for now, and concentrate on learning about the industry and how to make games. A good place to start is an excellent free tool that Microsoft has released that has the exact same functionality as Visual Studio, except it only supports the C# language (which is all you need for most modern games, anyway).
The first thing you’ll need is Visual C# Express (http://msdn.microsoft.com/vstudio/express/visualcsharp/), which is a slim-downed functionality version of Visual Studio 2005. After that, install XNA Game Studio Express (http://msdn.microsoft.com/directx/xna/gse/), which is a collection of tools to develop games for the XNA platform.
XNA is the platform used in PC games with DirectX 10, and in the Xbox 360. The same tools in the program being offered above for free are what real Xbox 360 developers use to create their games.
I’d highly suggest downloading these programs, and running through the various tutorials included with the program and online at MSDN. Coding4fun (http://msdn.microsoft.com/coding4fun/) is an excellent place to start.
Good luck, but remember to start small. You need to learn how to walk before you can run.
most fun I’ve had this year on a PC game was with a Blitz Max program <3
Maybe if I ever need help you could be some assistance?
I do programming & scripting but not for games.
OK, but I still wouldnt bother registering a company. You’ll be able to give away your games on the internet, but you won’t be able to sell them.
If you want to make amateur games, realise that you’re an amateur. Don’t cover it in a sheen of authenticity.
EDIT: Also, if you want a future doing this kind of thing, then this is pretty useless to you, education-wise. You can manipulate sprites in XNA Game Studio (one of the first tutorials is how to make 2D games, actually), but you’re learning how the pros do it at the same time. It’s harder, but ultimately more rewarding.
but if you ever get a company going in the future, make my game. ill give you a pineapple sundae if you do.
But if you’re going to join in, please join the forum as well. As replies increase, development will begin. For everyone who volunteered to help with graphics, that would be greatly appreciated as well. So any assistance would be great.
Because unless you want your project to fail like every other "HEY GUYS LET’S MAKE A MOD/GAME/FLASH MOVIE" on the internet, you need to have a project outline and deliverables set up, along with a list of team members you need before you allow volunteers to join willy-nilly.
Making a videogame is very complex. You need a team, working daily. If u are going to make it urself and u want it to be a good 3D game, it will come after years and of course it will be useless because big companies would have created games with much better graphics at that time.
Better get some skills and try to join a company…
Practically.
XNA/DirectX 10 is a much better API anyway.