Ever since the early 2000s, this rumor has already been going around. Everyone and their orphan’s moogle-doll was talking about a possible remake of Final Fantasy VII. When the PS2 was released, who wouldn’t want their favorite FF title enhanced with the back-then-next-gen?
Another window opens and the PS3 is out. FFVII running on the Cell Processor, you ask? Well, there are more things in heaven and earth, Horatio, that are dreamt of in your philosophy. Especially with the 10th year anniversary of FFVII looming just ahead (January 31 – that’s tomorrow!), online forums have been ablaze again with this age-old rumor. Is Square really going to release a next-gen FFVII? Will they announce something during the anniversary?
Some of us have probably grown sick of this rumor (same thing goes with the bit about being able to resurrect Aeris), and a lot have speculated that the supposed "game in the works" would be using the Unreal Engine 3.
Regardless, the fact remains that most of us have been clamoring for a remake. Personally though, I’d take this with a grain of salt. Appealing though the idea is to me (let’s see them make a game with Advent Children graphics!), I’ll believe it when I see it. The rumor does get tiring after a while, but if Square Enix is going to make an announcement soon, all we can do for now is wait…
What do you expect from SE specially Final Fantasy VIII ???, A Remake Games with PS3 graphics power ??
A remake would take about 5 years if they started right now, this would also mean postponing Kingdom Hearts 3 and FFXIII.
A remake would take about 5 years if they started right now, this would also mean postponing Kingdom Hearts 3 and FFXIII.
x2
If there was a remake, I’d expect no more than upgraded graphics and more cunts blubbering fanboy phrases.
I am quite happy with FFVII the way it is, and don’t want to see it changed. Not even better graphics or anything.
Just wish my copy actually worked these days :rolleyes:
Lol. I hope its actually remade for the psp. I play more games on the go so Ill be able to finish it lol. If made for the psp it wouldnt take so long to remake.
I’m pretty sure they have something for their employees for their 10x or 5x anniversaries, unless they’re complete douchebags and don’t give a rat’s ass about their workers.
But as for a remake I would buy it simiply because I like the game and I want to see it with good graphics. At the time of its making the Graphics were good but now well…it’s better if we don’t go there. So yeah if they make the Nice Movie/Demo they had floating around, the one where Cloud jumps out of the train in true splendor, into a real remake I would get it.
Even more of a failure if you look at your name.
I really hope they port it to the ps3 or something. A graphics upgrade would make this game even more enjoyable in my opinion. As long as they didn’t change anything else.
Yet another whore who thinks better graphics are king in making games better and more enjoyable. This is even worse when you look at how many times he’s beaten FF7.
That’s a little harsh, but I agree with you. Good graphics doesn’t, and shouldn’t, make a game, but it can however be a redeeming factor if a game completely sucks on every other level.
SO…!
That’s a little harsh, but I agree with you. Good graphics doesn’t, and shouldn’t, make a game, but it can however be a redeeming factor if a game completely sucks on every other level.
I agree–
How technologically advanced graphics are shouldn’t matter so much to people….
I think "Good Graphics" are graphics that fit with the game, rather than graphics that are "advanced" or "state-of-the-art".
How technologically advanced graphics are shouldn’t matter so much to people….
I think "Good Graphics" are graphics that fit with the game, rather than graphics that are "advanced" or "state-of-the-art".
I agree with you whole-heartedly.
I believe this to be true with the exception of the Nintendo Wii, not Nintendo as a whole, but definately with the Wii.
I would elaborate but I am already tired of typing.
By the way Jarosik, it is the Honey Ham that brings an extra limit break, but you need the Red Chocobo and all of the 1/35 soldiers.
I have always wondered about the 1/35 soldiers so a use would be nice for them but I always thought they were just there as a joke item like tissue or was it toliet paper? Anyway if is true I would want to see even if was just a silly thing for the enjoyment of it.
But I seriously think you are pulling my leg.
As for Graphics it is true they don’t make a game nor should they ever but it is not true they don’t matter. Wild Arms good Complex Plot for the time horrible graphics. It was nice for the players when the Remake kept most of the orignal plot with only a touch up here or there which made it better and had very nice graphics. I seriously can’t play my orignal Copy of Wild arms because of the Horrible graphics, I mean they look like Hashbro toys for crying out loud, now because of later good graphic RPGs. So while Graphics don’t make a game they don’t hurt.
Anyone played Sonic genesis on the GBA?
We received word as soon as our boys made it back that Square Enix wanted to make it clear that there will not be a Final Fantasy VII remake for PS3. Repeat, there will not be a remake. But, there will be a new Final Fantasy game for the system somewhere down the line. We’ll have info on that as it happens.
These kind of kill the idea off.
Someone needs to pin a topic with the title "Proof that there will never be a FF7 remake".
For all I know, they might turn to the Wii to make a remake of it. After all, they say it is cheap to develop for this system, and they are releasing all their FFs on the GBA and DS…
My only complaint about FFVII is the lack of any analog controls. Isometric 3D view + D-pad = press up to go in a up-left direction… = sucks.
And of course, some non-blocky graphics would be welcome.
Good point like a FFIX charecter said:
"The only dependable thing about the future is uncertainy"
I am pretty sure that if you stab anyone, with any sword, there will be blood. Just because it is "Sephy’s" does not make it any different. The reason there is no blood in the actual game is due to the fact that an M rated Final Fantasy game is totally unecessary.
x2
You put a hole in someone, they bleed. It’s a fact of life.
p.s what if you stabed someone in the eye? woudn’t puss come out?
And… there would be no remake for FFVII. It’s already good as a PS1 game. So just leave it alone and be happy for it.
And… there would be no remake for FFVII. It’s already good as a PS1 game. So just leave it alone and be happy for it.
Yea, what’s the sense in taking an already extremely successful game and remaking it just because people want to hear voice overs and want to see better graphics. You want that then go watch Advent Children. We all know that if there was a remake to FFVII then people would still complain and want a remak of that another 10 years down the road.
Also technical limitations, not with the psone hardware but with the computers they used to make their fmv movies.
this was before they invested shitloads of money into the technology to make the spirit’s within.
Their studio was bought back by Sony and we see the result with today’s Spiderman and the movei Superman (the CGI Superman was by Sony althought it’s a Time Warner movie.).
Liar, its a ham and cheese sandwich, she revives as a ghost and has a new limit break, apparently shes invinicble too considering shes a ghosty.
As far as a remake goes itll happen if they think they can make money from it (i.e more then they spent making it), and by the looks of things it probably will happen in a few years time. I wont be complaining. I’d rather see a remake of FFVIII though, the game would just have more to benefit from better graphics.
Their studio was bought back by Sony and we see the result with today’s Spiderman and the movei Superman (the CGI Superman was by Sony althought it’s a Time Warner movie.).
Although Pixar was not up to their level in graphics hardware, they made up for it in the quality of their story. The Spirits Within was just one big chase scene with a twist throw in here and there, nothing really entertaining.
The story may not have achieved much, but we were talking about the technical aspect of it. Not the story. And besides, whether or not the story was good and achieved a lot or not is completely subjective.
So you’re basically saying that people didn’t go and see the movie because it was the most graphically advanced movie at the time?
Think about it, most people watch movies for multiple reasons, but the more overwhelming reasons are for the story and visual effects. That’s literally what a movie is, it’s a graphical and audible experience of a story. If there’s no story, then there really isn’t much outside of visual and sound effects. Since the movie flopped, this is due to the fact that most people obviously didn’t find reason enough to go and watch it, it wasn’t a success.
The justification behind my statement was that there really was no story (whether or not you want to admit that is up to you), and seeing as what most people DIDN’T do was watch this technically advanced movie that was nothing more than eye candy.
And whether or not the story was good IS subjective. There are people who like that movie, even though there are a lot more who don’t.
And whether or not the story was good IS subjective. There are people who like that movie, even though there are a lot more who don’t.
Yes, whether or not the story was good is subjective, but saying that Pixar was behind graphically isn’t a valid argument either. There’s no proof that they weren’t capable of producing a graphically superior movie.
I believe the last movie Pixar produced was Monsters Inc. It’s a children’s movie, so it wouldn’t play to a child’s interests to make the most realistic environments and characters the overwhelming aspect of the movie. They used humor, mild peril, and vivid colors to appeal to their target audience.
I’m sure each franchise has their own patented company software (which I’m sure is more awesome than anything you could ever be exposed to in a university computer graphics class) that could give them an edge. Personally, I would love to get my hands on their cutting edge advancements.
As for movie storytelling skills, Pixar trumps SE…easily.
You really need to put together a good gaming rig. Oblivion running at full quality on crossfired x1900xtx cards and a decent CPU with 1.5 gigs of ram easily outclasses FFSW, and the scenery isn’t even pre-rendered. But what the hell does it matter how good the "details and realism" are when the movie itself was a flop?
That Brings The grand Total To:
A Month Of Begrudged Enjoyment
A Release Of The Sequel Which Was By No Means Better
Several More Releases With Many Low Points, Many Fans Want More FFVII
A Shoddy Movie Based on FF
An FFVII Movie Released After Square Hadnt Learned From Previous Mistakes
Several Spin Off Titles, Many Character Cross Overs All Hideous
And Now Its Ten Years Later
Squaresoft Youve Had Ten Years Of Flogging This Over-Hyped Dead Horse Of A Product Hopefully You Never Dredge It Up Again And Start Working On Some Quality Stand Alone Titles.
FFVII On PS3?
When Square Wants To Sell Out Yet Again Because Theyve Lost Money Making Terrible Movies And Bad Spin Off Titles Theyll Bring FFVII Out Of Its Grave And Re-release It On Whatever Console Until The End of Time No Matter How Badly It has Stagnated And the Same Goes For All FF Titles Because The Sheer Fact Is: If Square Slaps A Title On A Game That Says ‘Final Fantasy’ People Will Buy Millions Of Copies Regardless Of Quality Or Content.
LOL
LOL
I think I need not imply that the quality of graphics is also subjective.
But have you ever heard of DigitalBlasphemy.com?
Clicky (http://digitalblasphemy.com/wip.shtml)
Compare those images with FFSW. Those images were created with programs that are available to the general public.
I’ve yet to see any CGI humans that look as real as those in FFSW.
You might argue that the CGI Superman from Superman Returns looks just as good if not better… Sony did it, using the studio they bought from Square-Picture. ๐
There are different methods of motion capture, such as point-based capture vs. density. Just because they’re similar, doesn’t mean they’re equal.
Clearly, saying the animation was not on par with the PIXAR one sounds like you’re willing to do anything to say the movie was bad.
Keep it going, this is totally juvenile. Just because you think it wasn’t an Oscar winning movie, doesn’t mean it didn’t achieve anything. Only bad faith would make you say that.
It’s the realism and details that I feel is not as good in PIXAR’s movies. This argument started when someone said FFSW didn’t achieve anything. Which is quite wrong.
It was made in 1997, moron…you’re failing even on FF7 fanboy terms. (http://en.wikipedia.org/wiki/Ff7)
Also, Hynad, take a look at what Prak posted about the benefit of making animated films in the way that they did. They were making children’s movies, and needed to target their audience in the best ways possible. In the case of movies, it’s in the character design and how it would appeal to the minds of young children.
And bad faith wouldn’t make me say that Spirits Within didn’t accomplish much, it’s fact. It didn’t win any awards, even though it was strongly advocated by Roger Ebert, and Square Pictures lost over 100 million USD, which caused their bankruptcy.
Here’s something to think about:
While many of the critics of the film cited problems with the story or complained of one-dimensional characters, others focused on the failings of the animation itself. While the rendering is intended to be photorealistic, the characters’ motions and expressions can be seen as stiff and unexpressive compared to real human motion. This is most notable in the "doll-eyed stare" of the characters, but also in the rigid poses and gaits of the characters and the lack of deformation in skin and tissue accompanying character motion such as speech and grasping. The modeling of lighting on skin and hair (which in reality are subtly translucent) is also limited, giving the characters a "painted statue" look. As a result, the film is often cited as an example of animation that falls into the uncanny valley, perhaps most famously by critic Roger Ebert.
I still think it was a great achievement. If it wasn’t then the studio wouldn’t have worked on the Matrix CGI SFX (even it really was noticeable) or on the CGI Superman from Singer’s movie (which was a lot harder to notice most of the time).
Pixar isn’t going for that kind of realism and detail. Since Pixar never aimed to do something in the same style as FFSW, I don’t think you can say that Pixar never reached their level.
Also, the CGI in FFSW wasn’t flawless by any means (as zetsumei mentioned already)although that was their first project. I think the quality of CGI improved in say, Superman but FFSW was a first step.
Whatever the case is, it is unfair to compare Pixar and FFSW studio.
Happy ten year anniversary FF VII. Although I agree with everyone about its plotholes and shittiness, I still love it. Dedicated 300 hours of my 9 year old gaming skillzors to it. Still kill Sephiroth every now and then to see Cloud swing his awesomely ridiculous sword at retarded speeds. I love it =D!
OH STFU!!!!
Some fans are just not as well informed as others I guess. The funny thing about them is that they try to teach us something and prove us wrong.
no? I thought so.
You may not notice but no one cares, STFU!!! and GTFO!!!!
But it was released FIRST in Japan on 31 January 1997. So it was released more than 10 years ago, the OP stated this already.
no? I thought so.
It was released even later in Europe. I just figured the majority of people here are Americans, and I’ve never seen a Japanese person on this forum.
But that doesn’t negate the fact that it was first released in 1997 ๐
no u.
You may not notice but no one cares, STFU!!! and GTFO!!!!
did that guy run up and punch your sacred mother or something?
also, lol @ at you telling someone that no-one cares, then writing a "review"(i use that term very, very loosely btw) of a game thats over 10 years old. gg.
or FFXII’s?
The combat wasnt so bad. Regular FF battle just with materia added. Nothing too different.
I was going to say the same thing. I don’t understand why the combat system is often attacked when it is virtually the same as in FFIX and FFVIII, as well as most of the early titles.
Also, Joan, let it die. It’s had its day in the sun years ago, and since then they’ve wrung several spin-offs from it. They’ve milked it dry surely? Also, changing everything would mean alienating the fanboys, and surely Square can’t afford to lose a demographic that size?
In IX everyone had set roles (e.g Freya was a Dragoon, she could not cast magic but could use special dragoon abilities e.g Lancer). Abilites could be learned from weapons and equipment and because only certain characters could use certain equipment, only certain characters could use some abilities (e.g Steiner and Shock, Eiko and Phoenix).
I think a lot of the criticisms come from the fact that characters in VII can be carbon clones of each other. Anyone can equip and use Materia, theres no real difference between the characters in combat except their Limit Breaks and weapons.
That’s exactly what’s wrong, it was BORING…painfully boring! Add that to the fact that Materia allows people to be carbon copies of each other instead of unique.
I was going to say the same thing. I don’t understand why the combat system is often attacked when it is virtually the same as in FFIX and FFVIII, as well as most of the early titles.
Also, Joan, let it die. It’s had its day in the sun years ago, and since then they’ve wrung several spin-offs from it. They’ve milked it dry surely? Also, changing everything would mean alienating the fanboys, and surely Square can’t afford to lose a demographic that size?
Square hasn’t exactly been known for their smart decisions. ๐
Also :
Tales of Destiny (1998) (http://www.youtube.com/watch?v=S3ftu6HrQUQ)
Tales of Destiny Remake (Nov 2006) (http://www.youtube.com/watch?v=tI9-B7Qe0rg)
Square hasn’t exactly been known for their smart decisions. ๐
Its not the only FF game that has been like this. In FFX each character can be made out to be the same. FF12 is painfully easy to make each character the same.
Personally while I’m no great fan of the Materia system it worked well enough and was a reasonable effort to try and please gamers at both ends of the ‘spectrum’ (see my thread entitled ‘Let’s discuss ability systems in FF!)
I don’t know about FFXII, but FFX cannot be compared to FFVII in this regard. The Standard Sphere Grid (which most people would use on the first playthrough) has each character follow their own job path. They do end up as identical, but that’s only after your characters’ stats are maxed, which takes a very long time to do. It is possible to configure your team to be identical, but that takes insane powerlevelling (7x as much). In FFVII, however, the game didn’t even try to make you have a variety of characters, just pumped you with Materia and let you build your army of clones.
Oh, and welcome back, you cunt.
Oh, and welcome back, you cunt.
Incidentally, I pointed out in my thread in the General section that this isn’t necessarily a wekness of FFVII. I agree that the Materia system is perhaps configured towards the more advanced gamer, but it allowed you to do what you wanted with your characters, same as X really. There’s no stopping you choosing the Expert Sphere Grid there, just as there’s no stopping you equipping Steal and Throw to make a thief-type character, Cure and Summons to make a White Mage, Fire/Ice/Bolt etc to make a Black Mage and Enemy Skill to make a Blue Mage in FFVII.
The Expert Sphere Grid still requires some powerlevelling to change your character, since everybody still starts in their general area. It’s not the same as VII because Cloud and co. needed no extra levelling to be configured to anything you want. Due to the nature of the Sphere Grid, you need to do several hours’ worth of levelling to make any changes to your characters’ fighting style.
If you want everything for everyone in FFVII, you need a copy of each materia for everyone, and you need to level the materias. Since some of the Materias come in only one copy, you need to level them up a lot if you want every of you characters to be clones of each others.
And FFVI was the same. You could end up having everything for every one. Only some of them has particular abilities, just like FFVII have different limit breaks for each characters. Aeris was a healer for example. But you won’t hear much people complain about FFVI, it was so god like no one would dare find a fault in it… *yawn.
If you want everything for everyone in FFVII, you need a copy of each materia for everyone, and you need to level the materias. Since some of the Materias come in only one copy, you need to level them up a lot if you want every of you characters to be clones of each others.
And FFVI was the same. You could end up having everything for every one. Only some of them has particular abilities, just like FFVII have different limit breaks for each characters. Aeris was a healer for example. But you won’t hear much people complain about FFVI, it was so god like no one would dare find a fault in it… *yawn.
Thats what I always say. Its a problem in FF7 bt not in any other game? Hmmmmm
Yeah for over a year now I’ve heard stories about a remake. Whether they make one or not, I won’t be too crazy about it. "Better Graphics" to me are just over rated. I wouldn’t mind trying it though just to see, but I doubt I’d ever buy it.
If you want everything for everyone in FFVII, you need a copy of each materia for everyone, and you need to level the materias. Since some of the Materias come in only one copy, you need to level them up a lot if you want every of you characters to be clones of each others.
And FFVI was the same. You could end up having everything for every one. Only some of them has particular abilities, just like FFVII have different limit breaks for each characters. Aeris was a healer for example. But you won’t hear much people complain about FFVI, it was so god like no one would dare find a fault in it… *yawn.
That’s all well and good, but I’m not talking about omnipotency for everyone. I mean giving your characters a second function. For example; Say I have my two warriors, Tidus and Cloud. I want both of them to learn some black magic to increasing their versatility. Tidus fights 100,000 random battles to attain enough Sphere Levels to reach Lulu’s grid, and Cloud goes to the menu, and equips Fire, Ice, and Bolt materia. Which one of those is easier? That’s the main problem people have with FFVII’s battle system; the characters lack any individuality in battle, even the Limit Breaks were mostly identical, except for Aeris, who isn’t even playable after Disc 1.
I’d say more like 500 to 1,000, if that. Depends what point in the game you’re at, etc.
And you have to level up Materia to make it useful late on in the game. Equipping Fire, Ice and Bolt materia will give Cloud some Black Magic ability, but in order for that to be of any remote use in battle after about Lv. 20, he’d have to spend arguably just as many battles getting the Materia to Fire2/3/Ice2/3/Bolt2/3.
Anyway, let’s just get one thing straight. I’m certainly not defending FFVII as a game in comparison to FFX. I’m just pointing out that the materia system and combat system is no worse than a lot of other FFs, yet it’s constantly quoted as a weakness of FFVII, when it isn’t any different from a lot of other games in the series. Which is why that argument always baffles me.