My second favourite is probably A Link to the Past. Its something you rarely find nowadays, a challenge.
simply cuzz it was my first Zelda game
3D: Majora’s Mask
funny enough both games play outside of Hyrule and dont even feature Princess Zelda
I’ve always liked The Wind Waker the best. A lot of people hate the graphics but I love them.
TWW is seriously underrated.
My favorites are: Link To The Past, The Ocarina Of Time, and Twilight Princess. A Link To The past was the first Legend Of Zelda I had ever played. The Ocarina Of Time was just a great experience. I played it a lot at a friends house, but have yet to own it. I’m looking though. And the Twilight Princess rocked in everything from presentation to story and everything in-between.
I obsessed over this game. It was the reason I went with an SNES over a Genesis. That was ultimately the right decision for me, given IV, VI, Chrono Trigger, Secret of Mana, Illusion of Gaia, etc. etc. were SNES games ๐
ocarina of time > majora’s mask > link to the past > link’s awakening > wind waker > havent played the rest
Partly because it dominated my childhood, but also it’s a smashing game.
It was one of the first games I completed, as well as being one of the first games I became immersed into.
For second place, I’d give it to Ocarina of Time.
I haven’t played enough of Twilight Princess, see.
Strangely, Link’s awakening reminds me the myth of Oedipe : as the greek hero, Link seeks for the truth, then discovers that his whole journey on Cocolint was simply a dream. Living cool days on an island with a cute girl named Marine, or returning to reality, what’s the best ? The choice Link made was not so easy : when the island vanishes with all its people, there’s real emotion. Like the scene of the Opera in FFVI. I’m sure the player would’nt have refused to continue his journey on the island, I’m sure he regrets these peaceful days, listening to Marine’s songs.
That’s why I prefer this one. It may seems strange=) .
This game defines Zelda for me. Excellent dungeons, fairly long, fairly challenging (though pretty much no Zelda game is challenging anymore for me except the end of 1 and all of 2), and plenty of stuff to do outside of the main storyline.
NUMBER TWO: The Wind Waker
I spent at least as much time playing this as I spent with Twilight Princess. I played this one after TP, too… and I would have to say that it definitley captivated me intesnely. Exploring was fun, and I felt part of an actual world, going around and doing what I wanted. In essence, I felt truly free to go at my own pace and do whatever I wanted with this game, which is the true joy behind games IMO.
tie NUMBER THREE: Zelda II
This game is soooo god damned hard. I love it. I honestly wish the next Zelda game was almost, but not quite, as difficult as this game. The nice thing about it is that it ISN’T impossible: Every single enemy was like a minigame in itself, and you had to figure out how to master it or else you get fucked. Then, the enemies had plenty of variety and ramping challenge, it was just amazing the whole way through. I can’t count the number of times I’ve yelled out expletives or thrown down my controller in anger, but in the end, this was one rewarding experience.
tie NUMBER THREE: Twilight Princess
This game rocks my socks but it is far too linear. It’s like the opposite of Wind Waker. Supremely excellent dungeons, and a nice storyline (Midna is one of my favorite video game characters of all time), and imaginative items were good, but where were my side quests? I felt robbed out of things to do. It is easily the longest Zelda game, but there’s no practically no sense of freedom in it which is what the series sorely needs.
So I am going with that.
A lot of fun, if you like Zelda.
Bye.
I never really liked Ocarina of Time because the graphics would hurt my eyes so much and the controls were extremely shitty with this lame N64 controller.
I haven’t played Twilight Princess yet either.
The later Zelda games were alright, but I guess it’s the SNES traditionalist in me which has made my vote. ๐