Some might say for instance that FF8 and FF10 are very similar and that a person who really likes one of the two would probably really like the other.
Also, one might consider FF10 to be more of what you would call a ‘role playing game’ with more emphasis on character development, plot, and story, while FF12 could be called more of an action/adventure game packed full of side quests and hack and slash and a lot less in the story and character interaction departments. Personally, the type of FF games that I love the most are those of the FF10/FF8 variety (and probably FF7).
From what we know about FF13, which type of Final Fantasy game do you think it will be like? Will it be similar to FF10 or FF12 or a completely different type of the game series?
Which would you hope it will be? One that puts an enormous amount of time and effort into story, plot, characterization, or one that puts more effort into game play, battle, and side quests?
Plot, gameplay, character, sidequests, all that stuff… it ain’t mutually exclusive.
FFX had so many FMVs and cutscenes that there was about enough to make a full movie. Some people, like me, loved that. Helps draw you into the story. Others, probably the more action/adventure oriented sort, hated having to watch the movies instead of being able to push controller buttons non-stop. These types of people might like the almost total lack of FMVs and cutscenes (in comparison) that exists in FFXII. For me, FFXII was close to a nightmare of boring repetitiveness I think in no small part because of this.
And please, SQUEENIX, make it so we don’t feel like we’re running into corridors after corridors even when we are not supposed to be in dungeons (FF X and X-2 *** FF XII was a step in the right direction, but Dragon Quest VIII handled that way better)!!!
And whats wrong with blue?
I am more of a fan of FFVIII and FFX, so I would like to see more character developement/interaction/storyline to be amazing. That’s why I am not such a huge fan of FFXII. After playing FFXII, I really wanted more cut-scenes. There was just nothing in FFXII that did it for me, in terms of cut-scenes and character developement. Basically we were introduced to a new place, the party talked a little and then we were sent on our way to try and find where this dungeon leads to. First place that ocmes to mind, is Salikawood.
From the first impressions of this game, it looks a lot like FF7 to me. And that’s all I can think of for now.
Combat-wise, I could definitely live with the FFX style of fighting.
One thing that would make me get super-excited about this game was if there Airship battles were intorduced in this game. Although the downside to this is that it might feel a little bit like star wars……But in the end I enjoyed some of those games. So it wouldn’t matter too much for me.
Shut up , Pokemon Is Crap
Shut up, Your moms crap.
for me FF VI is still the best, and FF VII the second …
for me FF VI is still the best, and FF VII the second …
That’s strange that you would say that… FFXII was gameplay oriented more than most of the others before, and Sakaguchi didn’t take any part in its development.
The last FF Sakaguchi took a role in its production was FFX, and it’s the most character oriented FF in the whole series. So I call bullshit on your blind and misinformed fanboyism.
FFXIII Versus= FFVII because its darker and more gloomy
FFXIII Versus= FFVII because its darker and more gloomy
Bunch of bull actually. Unless you played the game, I don’t see how you can talk about FFXIII in the way you did there.
I said it made no sense, meaning I didnt expect hardly anyone to understand it.
It could possibly be a lot like 7, because I read that the character designer was to portray a female version of Cloud when designing Lightning.
But who knows, maybe they’ll take a different approach, completely.
All I know, is I want that game al-fucking-ready. >:/
They are not giving that much info yet, but it gives a good idea of what to expect.
From Famitsu (some months ago)
[A Crystal that Invents — FF XIII]
Katou:What kind of place is "Cocoon"? Are the streets in the trailer part of Cocoon?
Toriyama: Yes. That is a part of the world protected by the Crystal. Cocoon is a space for the Crystal to invent many things that make life easier for its inhabitants.
Katou: What exactly does the Crystal invent?
Toriyama: The Crystal invents things like machines for the people to use, produces living beings and raises them, amongst many other things. The Crystal closely looks after its people’s livelihood.
Katou: I understand the "closed" part, but am I right to say that Cocoon created itself and is progressively growing, while self-containing a closed-off society on its own?
Toriyama: It’s an isolated space, but not completely. Outside of Cocoon is the underworld called Pulse. Pulse is a world filled with the monster’s menace. First there was Pulse, then the Crystal thought "If humans were to live in this world, what kind of environment would be suitable for humans to live in?" The Crystal created Cocoon as the answer to that question.
Katou: So you’re saying, that anything outside of Cocoon is considered Pulse? Is it dangerous to go outside?
Toriyama: That is correct. That is how the inhabitants of Cocoon percieve the outside world.
Aizawa: Earlier when the words "protected by the Crystal," "invents things", etc. arose, meant that the Crystal itself is personified by having conscious thought. Is that how the Crystals are like in FFXIII?
Toriyama: Yes, it’s different from the Crystals we’ve had so far that only possessed magical powers. Changing the forumula a bit with Fabula Nova Crystallis, the crystals in FFXIII have the ability to invent things.
Aizawa: In the latest trailer there was an enormous thing being hanged and got blown up. Is that also something invented by the Crystal?
Toriyama: Correct. That is also something invented by the Crystal. It’s one of the "outsiders", which has a name, but we can’t reveal that yet.
Katou: The outsiders are…?
Toriyama: "Outside" refers to the underworld Pulse. Basically, things that came from Pulse or invented by Pulse’s Crystal, or anything that does not belong within Cocoon, are referred to as "outsiders". A Crystal exists in Pulse as well, complementing the things within Cocoon.
Katou: There are different types of Crystals as well?
Toriyama: Yes, there are. Those who’ve been influenced by the "outsiders" are quarantined by the "Holy Government". The ones in shackles and wearing prison uniformers seen in the trailer are the ones currently being deported.
Katou: I get it! So the trailer shown this time completes the E3 trailer by filling in the front and back of it. Now we’re able to see bits and pieces of the prologue.
Toriyama: With the E3 trailer, we focused on wowing the audience, but this time we decided to introduce the story a little. We inserted a long narration so that people can have an idea of what kind of a person our heroine is, and in what way does she live and breathe in this world.
Aizawa: Let’s settle this once and for all. Is "Lightning" her name?
Toriyama: It is not her name. She refers to herself as "Lightning", and is called by that by others. We don’t want to reveal her real name because you will find that out in the game. So please look forward to that.
Aizawa: We really want to know though, but all we can do is wait (laughs).
Toriyama: That’s because we finally started to introduce the story (laughs). Please use future trailers and the trailer shown this time to your imagination in how we will incorporate them into the game. Look forward to it.
[The Only Crystal — Versus XIII]
Katou: The battle scene was expanded, showing an overwhelmingly powerful protagonist.
Nomura: Being able to control him like that would be ideal. But that doesn’t mean you’ll be using that many weapons at the start of the game.
Katou: So, he’ll start off weak?
Nomura: This is an RPG after all, so we have to make the player level up the character themselves (laughs).
Katou: (Laughs). In the end will we be able to flaunt our weapons like our hero does in the trailer after progressing through the story and obtaining all the weapons?
Nomura: That’s what we have planned. If you’re motivated to obtain the weapons, you will obtain them. The trailer gives you a feel of what it’ll be like. Of the things we’re considering, this trailer portrays the hero in a fairly strong state. We want to make it so that players can control him the same way, just like in the trailer.
Aizawa: Regarding the story’s setting, what is the Crystal’s role in this?
Nomura: Many things do not exist in this world. Being the only one in the world, the Crystal in the protagonist’s country was the center of a cold war that has continued on for so long, but finally welcomes the thawing of the cold war.
Katou: The soldiers who came to attack are after the Crystal and plan to disturb the peace, correct?
Nomura: That is correct.
Katou: So that means the Crystal holds certain powers that are beneficial to the military?
Nomura: Yes. It was only briefly shown, but enshrined in a pillar-like object behind the protagnist seats the Crystal. You can’t see it, so no one knows what the Crystal inside looks like.
Katou: The room with the throne has a shallow bed of water that’s kind of suspicous (laughs). The words "in slumber" shown by the Crystal is explained, but is that the heart of the story?
Noruma: Yes. That is a very important point. There’s a part in the Fabula Nova Crystallis myth that talks about "slumber", which is where Versus 13 comes from. We’re planning to show real-time footage of the game in 2007, so please look forward to that then we can delve deeper into the game.
From LEVEL magazine:
About FFXIII:
Q: "How does it effect you, and Square Enix, that FFXIII is such a big project that it’s been divided in a lot of separate projects?"
Toriyama:"We’ve definitely been forced to change our habits and work in new ways. In the center you have the crystals that define Final Fantasy and unite the three XIII projects. But every single game is evolving in its own direction and take place in their own worlds with their own characters. Nomura has designed Lightning, but she’s our character."
Q: "So who is she then?"
A: "I can’t say much more than that she likes to call herself that. And that she’s a female character who’s vastly different compared to Yuna."
Q: "Ten years ago, Final Fantasy VII became a symbol to the entire PlayStation format. Could FFXIII come to mean as much for the PS3?"
A:"FFVII was a milestone in PS history. The game changed the entire RPG genre and set a lot of new trends. Strictly content-wise, the theme alternated between fantasy and futurism and we’re doing something similar with FFXIII. The game mixes a new kind of fantasy with futuristic elements that have never been seen in a game before. It’s very interesting to explore the new hardware. When you’ve managed to harness the power in it the results become unbelievable. We’re accomplishing things you hardly can manage without the PS3."
Q:"So there will be a mix between fantasy and sci-fi again?"
A: "Last time, our time worked with the Asian-influenced world in FFX and wanted to do something completely different this time around. So we took the futuristic theme to its limit. FFXIII will truly define the term futurism. You’ve never seen anything like it."
Q:"You’ve worked at Square Enix for a long time, but this is the first time you’re in charge of such a big FF project. How do you cope with the pressure?"
A: "The difference between the side projects and the big games, the one with numbers, isn’t really that big. I know I have to deliver, but I knew that when I worked on Revenant Wings as well. The pressure from outside is almost worse. A lot of people view FFXIII as a title that can decide the success for the PS3. But I can’t think about that. We’ve had a lot of time on our hands to prepare our game, and now we’re working full-speed."
Q: "If you look past the visuals, how will FFXIII be a game for the next generation?"
A: "It’s never solely about graphics, but at the same time you can’t deny the meaning of the looks for the experience as a whole. The technique allows us to create characters so realistic that the player perceives them as being alive. It adds something emotional to the entire game experience. Which in its turn makes the combat system feel different since you care about the characters and you feel for them in a way that you’ve never done before. When you play FFXIII, it feels like you’re controlling something that’s not a 3D model, but a real creature."
About Versus:
Nomura: "There’s been times when I’ve wanted to take FF in a completely different direction than the game’s producer has wanted. I’m not saying that his or mine opinions have been right or wrong, just different. One thing I’ve always wanted to explore deeper is human emotions. By going in that direction, you risk to make the target group for the game narrower, and FF is appreciated by a very large audience. But with Versus XIII, it feels like the right time to take that risk. Since the script isn’t done yet, I still don’t know exactly how far I dare to go, but I know I want to squeeze humanity out of these characters. I want Versus to feel in the entire body."
Q: "You’ve also said that this is going to be the darkest FF game ever."
A: "When I produced Kingdom Hearts, I was in a world so bright that I almost got blinded. So now I want to do something completely different. Maybe it has something to do with my love for extremes. FFvXIII is about man in the real world. In that sense, the game will contain less fantasy than usual We’ve created some dark environments and shown them in our trailers. But the entire game won’t look like that; we’ve only just begun."
Q: "When you talk about the real world, do you mean modern life on Earth?"
A: "I don’t want the characters in the game to feel fabricated, so my focus lies on designing them through their humanity. They have to be perceived as humans, as someone you and I could meet in reality. The world in Versus is reminiscent with the one we live in today. That doesn’t mean I’m inspired by locations or persons that actually exist, it’s more of a feeling that the characters and locations are believeable, like something you’d be able to find in your daily life. I want to take this concept and make it into an FF experience. That’s the challenge I’ve given myself, anyway."
Q: "So that’s how you will use the power of the PS3?"
A: "The PS3 is such a powerful machine that the technical possibilities have a great influence over the game design and in the end, the entire game experience. I can’t go into details about my ideas, but many of them would never have been possible during the last console generation."
*A HUGE KISS FOR Mr. Tetsuya!!!*
In any case, something good might come out of this project of his and I’m willing to give him the benefit of doubt. I didn’t like much of what he did with his Kingdom Heart series other than the visuals. And it seems to me that the look of things is about the only thing that he cares. So as I say, I’ll watch his game evolve as time goes by, but so far, I’m not impressed with what he’s trying to achieve.
The main FFXIII title got me a lot more intrigued. This new battle system sounds interesting on paper. Now I awaits the first gameplay demo.
As for FFvXIII I still know nothing about it… But I`m sure that it`s not going to be some sort of a copy from previous FFs. Although I love those guys, they`re so damn cute!
Now if only they can flesh it out deeper than FFXII was, I think we’re on to something good there, as far as story goes.