I think that hands down, it would have to go to Final Fantasy XII’s Liscense Board. I mean, the Sphere Grid was amazing and innovative, that is no doubt, but it was too outlined. There were set paths and you didN’T REALLY do Anything significant. There was a slight bit of customization capability, but not enough. Although the international version DID help the sphere grid’s simplicity problem. PLUS, it is always nice to have to get licenses for equipment first. Actually, that was a great (maybe a bit monotonus) idea. You haven’t had to BUY magic for a very long time in Final Fantasy games.
That is my opinion, what is yours?
Also…
I would like your opinions on a second matter completely unrelated to RPG leveling up systems. Do you think I should have made this thread a poll?
You can get any magic as long as you have enough LP. Using the Sphere Grid, you had to wait for a level up to move. Took too long.
You didn’t really have to go at random, you still had the basic information of what it contained like Technique, Augment, White Magic, etc…) and there was still a fair bit of surprise like in the older games in the series (like in FFIV where you didn’t know what magic you were going to obtain at which level… when you played it for the first time, of course).
FF X’s Sphere Grip was boring and too long to complete for my taste (just a bit faster than going for 100% complete jobs in FFV, which suffered from the same flaw).
You didn’t really have to go at random, you still had the basic information of what it contained like Technique, Augment, White Magic, etc…) and there was still a fair bit of surprise like in the older games in the series (like in FFIV where you didn’t know what magic you were going to obtain at which level… when you played it for the first time, of course).
FF X’s Sphere Grip was boring and too long to complete for my taste (just a bit faster than going for 100% complete jobs in FFV, which suffered from the same flaw).
Nota noob to Final Fantasy at all. The name just escaped me. Sorry for being human. (Edited) You Dickweed!
LMAO! You’re in your period, right?
Also, we’ve been over this in another thread, and covered more or less everything on the topic, and at the time we pretty much agreed that the system was broken. So why exactly you want to drudge it up again (without mentioning anything new) is beyond me.
Which brings up another major problem with the Licence Board which I neglected to mention earlier – the fact that non-active characters recieve the same LP as those who are active, thus making a mockery of at least half of the motivation for using all characters.
And besides, what’s so bad about god-like characters? Especially when going for battles like Yiazmat, Omega Mark XIII and the Bahamut King?
They make storyline bosses ridiculously easy. That is enough criticism alone to justify my claim, when you consider how easy it is to become godlike at a very early stage of FFXII (and VIII, but I’ve gone on about that enough).
Totally unrelated to whether a system is broken or not. We went over this exact point of debate in another thread, which is lurking about somewhere in this forum.
Besides, FFX is far more of a challenge in its early parts than FFXII is if you take advantage of the abusable Licence Board.
Hynad, we’ve done this before. Every single argument in this thread so far was debated in that other thread, which I could bring up if needs be, so unless you’re going to argue something original, I’m not going to respond to any more of your posts.
So yeah, weither or not the game is easy or not is a moot point. Thanks for conceding this. At last.
And seriously, I don’t see where the challenge was is the early parts of FFX.
So yeah, weither or not the game is easy or not is a moot point. Thanks for conceding this. At last.
And seriously, I don’t see where the challenge was is the early parts of FFX.
Or in any parts of Final Fantasy X really. Save for Yunalesca…
Fuck yo’ choices!
Anyway imo the Sphere Grid was better.