Well, they DO always function differently.
Anyway yeah, not to mention as soon as you see a magic urn TURN OFF THE GAMBITS ASAP!! Or press R2 first to cancel everyone’s ATB before they go crazy.
VI’s don’t. They just heal you and use random recovery items on you and then go poof, they’re basically a lucky card for the magic tower.
And lets see the rest, out of what I’ve played…
VII’s just demand an Elixir and disappear but don’t go postal on you if you hit it. And you can’t get it back.
X you have just be lucky and strike the right place which is randomly determined (probably the worst pot).
And then there’s XII’s which have their own above described pattern.
I don’t remember them in VIII or IX or X-2, but they probably had a system unlike either of the ones described above if they did.
Well the only one I’ve really played is FFX and that pot was just random attacking for prizes. But thanks!
Hawkeye — that’s a clever trick. I had no idea! Thanks!
Another video (http://www.youtube.com/watch?v=Z_pc8bXPIto&feature=PlayList&p=3505EDD7FFA06D86&index=31) with late game spells