The music for Rainbow Road in this game is ace =D
Missing:
Bowser’s Castle
Dry Dry Ruins
Toad’s Factory
Koopa Cape
Moonview Highway
Wario’s Mine
Guess we’ll have to wait for a line-in rip for the missing tracks.
Though I must ask, will the missing tracks be added anytime soon?
I’m especially looking for the Select your character/kart/track music, they’re all great.
but i can’t download it, the reason is "Sorry, the free service is at full capacity.", i wait one minute retry & the same message again, & again & again…
could someone re-upload this soundtrack on an other hoster?
thank you.
EDIT: i finally can download this soundtrack but i try more than 30 times. -_-
i can enjoy the music of my Wii game ๐
Missing:
Bowser’s Castle
Dry Dry Ruins
Toad’s Factory
Koopa Cape
Moonview Highway
Wario’s Mine
Thanks for your effort. But is there a way you could provide us with all the BRSTMs?
could you perhaps rip the music for the menus, such as the music on the main menu?
thanks for your efforts
i try to dl the new now, and i can see that the new do 285mo (155mo for the old) thank
i hope sendspace let me dl the Zip quickly this time -_-
EDIT: cool the first time is the good try :D, i reply here later to post the entire tracklist for people who ask it. =)
ending normal.thp.mp3
n block F.brstm.mp3
n block n.brstm.mp3
n BossMI 32.brstm.mp3
n casino F.brstm.mp3
n casino n.brstm.mp3
n Circuit32 f.brstm.mp3
n Circuit32 n.brstm.mp3
n Daisy32 f.brstm.mp3
n Daisy32 n.brstm.mp3
n Farm F.brstm.mp3
n Farm n.brstm.mp3
n Kinoko F.brstm.mp3
n Kinoko n.brstm.mp3
n maple F.brstm.mp3
n maple n.brstm.mp3
n Rainbow32 f.brstm.mp3
n Rainbow32 n.brstm.mp3
n ryuusa F.brstm.mp3
n ryuusa n.brstm.mp3
n Shopping32 f.brstm.mp3
n Shopping32 n.brstm.mp3
n skate F.brstm.mp3
n skate n.brstm.mp3
n Snowboard32 F.brstm.mp3
n Snowboard32 n.brstm.mp3
n venice F.brstm.mp3
n venice n.brstm.mp3
n Volcano32 f.brstm.mp3
n Volcano32 n.brstm.mp3
o Crs In Fan battle.brstm.mp3
o Crs In Fan mission.brstm.mp3
o Crs In Fan Wifi.brstm.mp3
o Crs In Fan.brstm.mp3
o Ending PartA 32.brstm.mp3
o FanfareBTdraw 32.brstm.mp3
o FanfareGP1 32.brstm.mp3
o FanfareGP1 only32.brstm.mp3
o FanfareGP2 32.brstm.mp3
o FanfareGP2 only32.brstm.mp3
o FanfareGPdame 32.brstm.mp3
o FanfareGPdame only32.brstm.mp3
o FanfareMIlose 32.brstm.mp3
o FanfareMIlose only32.brstm.mp3
o FanfareMIwin 32.brstm.mp3
o FanfareMIwin only32.brstm.mp3
o FanfareMIWinBoss 32.brstm.mp3
o FanfareTA1st 32.brstm.mp3
o FanfareTA1st only32.brstm.mp3
o hyousyou cut.brstm.mp3
o hyousyou lose.brstm.mp3
o hyousyou normal.brstm.mp3
o hyousyou winningrun.brstm.mp3
o Option 32.brstm.mp3
o Start2 32 fan.brstm.mp3
o Start32 fan.brstm.mp3
o Wi-Fi waiting32.brstm.mp3
r 64 battle F.brstm.mp3
r 64 battle n.brstm.mp3
r 64 Circuit32 f.brstm.mp3
r 64 Circuit32 n.brstm.mp3
r 64 Jungle32 f.brstm.mp3
r 64 Jungle32 n.brstm.mp3
r 64 Kuppa32 f.brstm.mp3
r 64 Kuppa32 n.brstm.mp3
r 64 Sherbet32 f.brstm.mp3
r 64 Sherbet32 n.brstm.mp3
r agb battle F.brstm.mp3
r agb battle n.brstm.mp3
r AGB Beach32 f.brstm.mp3
r AGB Beach32 n.brstm.mp3
r AGB Kuppa32 f.brstm.mp3
r AGB Kuppa32 n.brstm.mp3
r ds battle F.brstm.mp3
r ds battle n.brstm.mp3
r DS Desert32 f.brstm.mp3
r DS Desert32 n.brstm.mp3
r DS Garden32 f.brstm.mp3
r DS Garden32 n.brstm.mp3
r DS Jungle32 f.brstm.mp3
r DS Jungle32 n.brstm.mp3
r DS Town32 f.brstm.mp3
r DS Town32 n.brstm.mp3
r GC Battle32 F.brstm.mp3
r GC Battle32 n.brstm.mp3
r GC Beach32 f.brstm.mp3
r GC Beach32 n.brstm.mp3
r GC Circuit32 f.brstm.mp3
r GC Circuit32 n.brstm.mp3
r GC Mountain32 f.brstm.mp3
r GC Mountain32 n.brstm.mp3
r GC Stadium32 f.brstm.mp3
r GC Stadium32 n.brstm.mp3
r sfc battle F.brstm.mp3
r sfc battle n.brstm.mp3
r SFC Circuit32 f.brstm.mp3
r SFC Circuit32 n.brstm.mp3
r SFC Obake32 f.brstm.mp3
r SFC Obake32 n.brstm.mp3
strm me.brstm.mp3
title.thp.mp3
=BRSTM= 285mo 111tracks
n_block_F.brstm
n_block_n.brstm
n_BossMI_32.brstm
n_casino_F.brstm
n_casino_n.brstm
n_Circuit32_f.brstm
n_Circuit32_n.brstm
n_Daisy32_f.brstm
n_Daisy32_n.brstm
n_Farm_F.brstm
n_Farm_n.brstm
n_Kinoko_F.brstm
n_Kinoko_n.brstm
n_maple_F.brstm
n_maple_n.brstm
n_Rainbow32_f.brstm
n_Rainbow32_n.brstm
n_ryuusa_F.brstm
n_ryuusa_n.brstm
n_Shopping32_f.brstm
n_Shopping32_n.brstm
n_skate_F.brstm
n_skate_n.brstm
n_Snowboard32_F.brstm
n_Snowboard32_n.brstm
n_venice_F.brstm
n_venice_n.brstm
n_Volcano32_f.brstm
n_Volcano32_n.brstm
o_Crs_In_Fan.brstm
o_Crs_In_Fan_battle.brstm
o_Crs_In_Fan_mission.brstm
o_Crs_In_Fan_Wifi.brstm
o_Ending_PartA_32.brstm
o_FanfareBTdraw_32.brstm
o_FanfareGP1_32.brstm
o_FanfareGP1_only32.brstm
o_FanfareGP2_32.brstm
o_FanfareGP2_only32.brstm
o_FanfareGPdame_32.brstm
o_FanfareGPdame_only32.brstm
o_FanfareMIlose_32.brstm
o_FanfareMIlose_only32.brstm
o_FanfareMIwin_32.brstm
o_FanfareMIwin_only32.brstm
o_FanfareMIWinBoss_32.brstm
o_FanfareTA1st_32.brstm
o_FanfareTA1st_only32.brstm
o_hyousyou_cut.brstm
o_hyousyou_lose.brstm
o_hyousyou_normal.brstm
o_hyousyou_winningrun.brstm
o_Option_32.brstm
o_Start2_32_fan.brstm
o_Start32_fan.brstm
o_Wi-Fi_waiting32.brstm
r_64_battle_F.brstm
r_64_battle_n.brstm
r_64_Circuit32_f.brstm
r_64_Circuit32_n.brstm
r_64_Jungle32_f.brstm
r_64_Jungle32_n.brstm
r_64_Kuppa32_f.brstm
r_64_Kuppa32_n.brstm
r_64_Sherbet32_f.brstm
r_64_Sherbet32_n.brstm
r_agb_battle_F.brstm
r_agb_battle_n.brstm
r_AGB_Beach32_f.brstm
r_AGB_Beach32_n.brstm
r_AGB_Kuppa32_f.brstm
r_AGB_Kuppa32_n.brstm
r_ds_battle_F.brstm
r_ds_battle_n.brstm
r_DS_Desert32_f.brstm
r_DS_Desert32_n.brstm
r_DS_Garden32_f.brstm
r_DS_Garden32_n.brstm
r_DS_Jungle32_f.brstm
r_DS_Jungle32_n.brstm
r_DS_Town32_f.brstm
r_DS_Town32_n.brstm
r_GC_Battle32_F.brstm
r_GC_Battle32_n.brstm
r_GC_Beach32_f.brstm
r_GC_Beach32_n.brstm
r_GC_Circuit32_f.brstm
r_GC_Circuit32_n.brstm
r_GC_Mountain32_f.brstm
r_GC_Mountain32_n.brstm
r_GC_Stadium32_f.brstm
r_GC_Stadium32_n.brstm
r_sfc_battle_F.brstm
r_sfc_battle_n.brstm
r_SFC_Circuit32_f.brstm
r_SFC_Circuit32_n.brstm
r_SFC_Obake32_f.brstm
r_SFC_Obake32_n.brstm
strm_me.brstm
STRM_N_DESERT_F.brstm
STRM_N_DESERT_N.brstm
STRM_N_FACTORY_F.brstm
STRM_N_FACTORY_N.brstm
STRM_N_KOOPA_F.brstm
STRM_N_KOOPA_N.brstm
STRM_N_RIDGEHIGHWAY_F.brstm
STRM_N_RIDGEHIGHWAY_N.brstm
STRM_N_TRUCK_F.brstm
STRM_N_TRUCK_N.brstm
STRM_N_WATER_F.brstm
STRM_N_WATER_N.brstm
thx Mogman
Any chance that you know when you’ll be able to get the missing tracks, Mogman?
Also, on a sidenote, I’m loading down Mario Kart Wii’s iso-file… I’ll maybe rip the music out of it.
but yeah did you manage to rip these without SFX? if so how?
and Ive got the game so i could rip missing tracks but i dont know how to without sound effects
Thats one of my music pieces as well. Really great South American feel, its like a really cartoony version of this Incan CD I recently bought.
http://www.sendspace.com/file/y31lox
Mission
I assumed so but I heard that there wasn’t mission mode in this game.
http://fs03u.sendspace.com/processupload.html
I pulled out the tracks of the missing courses, however – those are multichannel wavs. I tried to convert them with several programs, and either the programs crashed or all they put out was corrupted snow. The only program who manages to convert them is Audacity, however, next problem arises: Audacity is not able to save or even play these wav-files, making them sound extremely bad. Even in the program itself.
Does anyone know of a multichannel conversion program which actually doesn’t turn most of the sound ugly? *meanwhile enjoys themes of Dry Dry Ruins, Koopa Cape and Moonview Highway*
Good news, everyone!
Thanks to Simon B. I was able to find a converter program to change the multichannel WAVs to mp3. I will start tagging after a bunch of sleep and then upload the now complete (!) Mario Kart Wii-Gamerip.
Until then!
Menu Screens provided by DjKnux
Mega Mushroom provided by NEW Super Mario Bros.
Starman provided by Mario Kart DS
http://forums.ffshrine.org/showthread.php?p=1046714#post1046714