I am curious about it but it’s really hard to see how it could not be bad.
Powergirl is supposed to be in the line-up, though, that is interesting!
I mean WTF?
I mean WTF?
Bats has beaten Superman many a time in the comics, jftr. 😉
I have my doubts about this game but Superman stuff is not as lopsided as it may seem. He is way less of a Mary Sue now than he was in the old days.
people buy PS3s!!1
lol
Well, it’s not MK. It’s MK vs. DC.
That said, this game is almost certain to be shit, and since I don’t like either mortal kombat or DC comics I have pretty much zero reason to pay attention to it.
I am truly baffled by its existence, though. It’s not like Marvel vs. Capcom is something they need to compete with at this point in time. Totally bizarre. I can’t believe anyone thought it was a good idea.
No, it will be Fighting Game that is Not MK vs DC, then, if violence will be downplayed.
FATALITY
Still, if it gives the developers a chance to refine their consistently inferior engine, go for it.
or Sammy vs SNK game outside of MUGEN?
Still, if it gives the developers a chance to refine their consistently inferior engine, go for it.
They’re using the Unreal 3 Engine…
That’s refreshing. It’s about time they gave up on whatever powered the earlier 3D titles.
I just finished watching an interview with Ed Boon. Oh lord, he says it’s "story driven".
What counts in these games has always been the mechanics.
What counts in these games has always been the mechanics.
Granted, gameplay plays a larger role in fighting games but it’s a tremendous lie to say people don’t care about the story. One of my favourite bits about a game, any type of game, is knowing the background, fighting games included. I always enjoy keeping myself informed about the characters.
What counts in these games has always been the mechanics.
Gamers consider that stuff a given now. They want a good story to go with the mechanics. That’s why SFIV is going to be heavily story oriented. The start of a new saga. That’s where gaming is today. This isn’t 1995 anymore.
The Virtua Fighter series and Tobal 2 for example do give background infos for the characters, and an overall setting, but there’s not much of it that is relevent to the actual game. I couldn’t care less if Boy-joy was from the third planet of the Woodpecker galaxy, coming to this tournament to earn enough cash to take his bride on an honeymoon to the moons of Jupiter. The important thing is how he fights, what move sets he’s got compared to the other fighters and how fun he is to play.
The rest is only a pretext to make the characters fight together, and most of the time, this pretext is cheezy and clich�.
So yeah, I guess eveyone will complain that a general story driven game has a lame plot, but they look for that kind of cheesiness in a fighting game…
And your right, background info and story driven aren’t the same thing. However, a lot of games today, even fighting games and shooters, are story driven.
It’s called evolution. Rather you personally think it’s not important isn’t the point I’m making.
Street Fighter Alpha series.
Anime fighters like the Naruto and DBZ games.
DOA Series.
Etc
And don’t try and say those games only have background info. There’s a continuing story that moves the series along. The SFAlpha and Tekken series even having mid boss story fights. That’s story driven. Fighting games being made today like SFIV and Tekken 6 will have the story going on throughout each characters play through.
Virtua Fighter series is an example of a fighting game with just background info, but no story element during the play through.
Normally, I’d agree were this a regular instalment of a fighting series like SFIV. Gamers have come to expect a deeper experience. However, this is a versus game. A money maker. Chances are nothing in MK vs DC will affect either universe as previously demonstrated in similar games (Marvel vs Capcom, SNK vs Capcom, etc). So I remain naturally dubious when someone says gamers want a good story for this game, knowing it won’t matter.
Making this ridiculous crossover story driven will only gain a chorus of angry sighs and lols.
Street Fighter Alpha series.
Anime fighters like the Naruto and DBZ games.
DOA Series.
Etc
And don’t try and say those games only have background info. There’s a continuing story that moves the series along. The SFAlpha and Tekken series even having mid boss story fights. That’s story driven. Fighting games being made today like SFIV and Tekken 6 will have the story going on throughout each characters play through.
Virtua Fighter series is an example of a fighting game with just background info, but no story element during the play through.
That’s not story driven at all. The mid bosses you speak of only have a special introduction where they exchange small dialogues with your character.
If that is story driven, then Mario is story driven because he says Raviolli and Spaghetti when you leave the game idle.
Street Fighter and Tekken have an updated setting from games to games, but there’s no real story going on during your gaming session.
The games you mentioned aren’t story driven. They only have a general setting and character bios. As for DBZ, go play DBZ Budokai Tenkaichi 3 and tell me it’s story driven. There’s no story in that game, the characters only exchanges some 2 lines speech and the fight begins. In order to know what is going on, you have to already know the story from the anime or manga.
You’re grasping at straws here.
That adds to the overall story of each character.
If that is story driven, then Mario is story driven because he says Raviolli and Spaghetti when you leave the game idle.
Was that a joke? Hynad told a joke?!
Street Fighter and Tekken have an updated setting from games to games, but there’s no real story going on during your gaming session.
That’s part of a continuing storyline. The settings during each game, not to mention the cut-scenes during special fights disagree with you.
The games you mentioned aren’t story driven. They only have a general setting and character bios. As for DBZ, go play DBZ Budokai Tenkaichi 3 and tell me it’s story driven. There’s no story in that game, the characters only exchanges some 2 lines speech and the fight begins. In order to know what is going on, you have to already know the story from the anime or manga.
DBZ B T 3 is just one example.
You’re grasping at straws here.
Am I? I would also like to add the Rival School Series to that list. and since SFIV is going to fill in the gaps of SFII and SFIII, I’d like to add the original SF series as well.
During your gameplay, few fighting games offer a story driven experience, and those you mentioned obviously aren’t. If the players really wanted all their games to be story driven, they would have included a lot more depth to their in-game character interactions by including an actual flowing story with cut-scenes and dialogs more meeningful than "I will avange my father" or "I’ll crush you".
Again, setting and character bios does not make a game story driven.
During your gameplay, few fighting games offer a story driven experience, and those you mentioned obviously aren’t. If the players really wanted all their games to be story driven, they would have included a lot more depth to their in-game character interactions by including an actual flowing story with cut-scenes and dialogs more meeningful than "I will avange my father" or "I’ll crush you".
Again, setting and character bios does not make a game story driven.
Hynad what was the last fighting game you played?
The last fighting game I played was DBZ Burst Limit.
Even Soul Calibur 3 I understand, because while there is a story, Namco dropped the ball on it big time after Soul Blade.
But Street Fighter Alpha Anthology? you should know better. Especially if you played Alpha2 and Alpha3. Capcom said Alpha 1 isn’t canon.
I don,t see where you see the "story driven" part of these games. There are no cut-scenes that might lead you to believe that Ken is fighting E-Honda for any obscur reason.
Just because you know the story of the characters because you saw all the anime and read all the mangas doesn’t make the game any more story driven than a Mario game.
Anyway, my point remains the same. Gamers today want good stories in there games. It’s just a simple fact. Gameplay alone isn’t enough anymore, unless it’s some download-able type of pick up and play game.
You want an other kind of game where the story is useless? Shoot-em up games like Gradius or Ikaruga.
Your claim about stories can only be applied to some kind of games.
Fighting games, racers, shoot-em ups, sports, and many other type of games don’t need the use of stories to be enjoyable.
And I can name a game where gamers are sick of the story elements (among other things) and that would be Sonic the Hedgehog. Fans of the series are missing the good old days of Sonic 3 and Knuckles.
Gamers ask a good story from RPGs, FPS and adventure games, because otherwise most of the games from these types don’t have much new stuff to offer compared to… say… PS era games.
Street Fighter Alpha series.
Anime fighters like the Naruto and DBZ games.
DOA Series.
Etc
And don’t try and say those games only have background info. There’s a continuing story that moves the series along. The SFAlpha and Tekken series even having mid boss story fights. That’s story driven. Fighting games being made today like SFIV and Tekken 6 will have the story going on throughout each characters play through.
Virtua Fighter series is an example of a fighting game with just background info, but no story element during the play through.
Don’t forget Soul Calibur.
http://kotaku.com/5020605/sexy-villainness-in-mk-v-dcu-is-apparently-catwoman