IMO, if FFXII had done that and put enemies in larger groups rather than just two or three as is usually the case, it would have made for some much more epic battles. Also, does anyone forsee this sort of thing happening in future FF games?
Also, would you really want to divide the meger 20 EXP you get from the early monsters and locations between 6 party members? You would probably finish the game with the party at level 20…
Not if they had enemies in larger groups.
Also, would you really want to divide the meger 20 EXP you get from the early monsters and locations between 6 party members? You would probably finish the game with the party at level 20…
Well no, you would do exactly the same amount of training as you do in a normal game. The amount of grinding you do doesn’t change just because you don’t have to switch in the reserves anymore.
On a related note, I read somewhere that originally every character was in a single party, but there was only 4 of them (Ashe, Basch, Balthier and Fran). Then Vaan was added in, but 5 was apparently too many. So they put Penelo in to round off the group into two parties of three.
On a related note, I read somewhere that originally every character was in a single party, but there was only 4 of them (Ashe, Basch, Balthier and Fran). Then Vaan was added in, but 5 was apparently too many. So they put Penelo in to round off the group into two parties of three.
If that were true, I wish they would have kept it like that. Vaan and Penelo really didn’t add much to the story except at the very beginning of the game, or so I feel.
Yup, Japanese audiences in particular were thought to be more receptive to a younger, effeminate male protagonist. It kind of sucks that the market demanded a character that was nonessential to the plot (or two, counting Penelo), although I think the developers still did a good job considering the constraints they were under.
That being said, I think 3 party members is pretty limiting. Considering that the Infinity Engine PC RPGs allow you to use 6 party members AND up to 5 summon monsters at any one time, 3 PCs/1 PC and 1 summon is kind of a joke.
There seems to be some general agreement that 6 party members would have been a no-go for FFXII, but does anyone see it happening in future FFs, particularly those on the PS3?
How sadly mistaken I was. 🙁
IMO, if FFXII had done that and put enemies in larger groups rather than just two or three as is usually the case, it would have made for some much more epic battles. Also, does anyone forsee this sort of thing happening in future FF games?
That’s a great point. I think it would have improved the game indeed.
The only reason I suspect that didn’t do that, was to keep the game as user friendly as possible. I think that was one of the angles they did that. Even though the gambits are very accomodating, controlling 6 characters at once is still no easy feat.