The only one I remember from the top of my head (my brain must have layers) is Tomb Raider: The Angel of Darkness. I’m fairly sure the game is supposed to give Lara Croft’s trademark dual pistols after a certain level taking place in certain person’s apartment, yet you’re stuck instead with guns with no charisma (yeah, I want guns with charisma!). Then, the game was duplicating by itself certain unique, storyline items and I managed to have too much of them in my inventory, enough for the universe to implode. Not to mention that I suspect that originally there were going to be more levels, because either I’m short and I don’t get things or it’s blatantly obvious, certain part of the game went too fast from city to enemy base.
So yeah, post away, that will teach ’em!
that was VC iirc.
pedestrians have guns + crazy pedestrians = EPIC (specially if you are doing missions)
pedestrians have guns + crazy pedestrians = EPIC (specially if you are doing missions)
this was perhaps the most chaotic combo ever. I got robbed by paramedics during a mission to drive Lance. I was in hysterics.
Worst game I’ve played on my GameCube. I have a general dislike for Ubisoft ever since.
Looks like one of those games which could have been good IF they didn’t screw up. I’d throw it out of the window anytime.
Crashes, clipping through the floor and falling into an endless void, getting stuck in walls, getting stuck in monsters, going up a flight of stairs to have the floor seal over them, randomly jumping so high that the fall killed you, quests that couldn’t be completed…it was great.
the game will inevitably crash at some random point.
Really bad with the AI. There were party members overriding their AI restrictions to waste precious items and spells or attack me like an FF character getting Confuse status. Cutscenes that wouldn’t start based on the inexplicable absence of certain team-mates. And the last straw…a dog took the place of my caster. Forever.
"Is it good in a fight?"
NO. It’s a fucking dog.
There was an issue where if the date was past the 30th of January 2009 (I think that’s the right date), the game would no longer launch.
Epic made a mistake when releasing the game where the online cheat detection had a digital signature which Epic for whatever reason enabled an executable with a certificate which expired after this date….
Meaning that anyone who started up the game after this date would just get an error which wouldn’t start the game up. Temporary fix was to change your computers date back a couple days then when you’d finished playing, change it back..
Luckily enough, there has since been a patch released.
Prince of Persia: Fallen King (DS) – There were times when I would jump onto a ledge and I would just be stuck there and have to restart my DS.
Syberia (DS) – One time I was in the train station at the university and the game just kept losing layers until it was just blackness. And later in the game I would come back from a save and my character would be extremely large, taking up most of the screen and I wouldn’t be able to move.
Quest 64 – I remember that at the time I didn’t have any other games to play so I just decided to try and get all the magic spells for the character and at the end location of the game (which you can’t leave) I fought and fought until I realized that you can’t get them all because your exp stops gaining at a certain point.
CAPCOM’s Biohazard 4 (only PC version!). I haven’t seen such a bad control settings anywhere. Why didn’t they set mouse in motion???
Also I should mention MGS2: Substance for PC. A bunch of bugs and glitches… Gladly I got the original PS2 copy of this game later, so I completed it there.
Interesting…
the game will inevitably crash at some random point.
It’s terrible. Fantastic game, but huge failure of a release. 🙁
Theme Park Roller Coaster for PS2…. the disc would spin in the ps like it was going to take off
What’s odd is that it never did that to me on an emulator. Maybe it’s the N64 hardware?
Anyway, You could not lose in this game, it was impossible. Mainly because the CPU opponents were broken and did not move at the start of the race. Plus you could drive faster backwards and you did not stop gaining speed when reversing either!
The only redeeming part of that game was the ammount I laughed when I actually finished a race, and tha’ts because the designers did not know English so the winning screen was this:
(http://img16.imageshack.us/i/you27rewinnertrophy.jpg/)
Thankfully, the Enhanced Edition has fixed about 95% of the problems.
I was extremely entertained by this.
It’s as if Bandai was actually going for a bugged-feel.