At first glance, you’d assume this game was made in Japan, and you’d be off by about 6,000 miles. Black Sigil was actually developed in Montreal by some folks who were clearly big fans of Chrono Trigger. This isn’t quite an RPG to equal the classics, but it’s not a bad first step. Black Sigil looks great in a 16-bit sort of way, and the soundtrack is beautiful. On the other hand, the story could stand to pick up a bit faster, and combat tends to be a chore. Random encounters happen too often, take too long, and involve too much sitting and waiting for the active-time gauge to fill up. Still, Studio Archcraft may have a great game for us someday.
Too bad it keeps getting pushed back, its one of the only games ive ever just seen screenshots on and been excited for.
Good Post
It was originally me asking about the story but I decided it was stupid to ask since I could just look it up myself. I just wanted to continue the dialogue we had going but you hadn’t responded.
Oh I gotcha. Your not the only one that is in love with me