Velvet Assassin (2015) File cases Soundtrack (gamerip)



byblo
01-28-2015, 07:32 AM
* Here are 2 soundtracks from this touching game. One of my favorite games of all time. Many thanks to the developers for making such unforgettable game! (it just needed a higher level of difficulty, but well… up to the player to do not use the morphine and other helpers from the maps)

* Genre is mainly dark music and drone ambiance (WW2 background)

* The album ‘File case #173’ contain the WHOLE selection of interesting tracks (173 tracks, 3h 21m 32s)

File case #173 tracklist:

001 – {lvl00-start} {MnD} briefings.fsb — intro.wav.(fades0.2-2.0).mp3
002 – {lvl00-start} {MnD} menu.fsb — menutheme.wav.(fades2.0-4.0).mp3
003 – {lvl00-start} {MnD} loadingmusic.fsb — 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
004 – {lvl00-start} {MnD} logos.fsb — replay_logo1.wav.(fades0.2-0.4).mp3
005 – {lvl00-start} {MnD} logos.fsb — Southpeak.wav.(fades0.2-0.4).mp3
006 – {lvl01-TL_1} {Sce} briefings.fsb — violette_briefing_the_lost_1.(fades0.2-0.4).mp3
007 – {lvl01-RND} {MnD} streamingbank.fsb — SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
008 – {lvl01-RND} {MnD} streamingbank.fsb — 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
009 – {lvl01-TL_1} {AnE} streamingbank_6ch.fsb — windy_ambience_lost1_part1.(fades0.3-4.0).mp3
010 – {lvl01-TL_1} {AnE} norm_Lost1.fsb — Stukas.wav.(fades0.2-0.4).mp3
011 – {lvl01-TL_1} {MnD} streamingbank.fsb — edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
012 – {lvl01-RND} {MnD} streamingbank_6ch.fsb — morphine_mode.wav.(fades0.2-2.0).mp3
013 – {lvl01-RND} {AnE} streamingbank.fsb — outside_fighting_mono.wav.(fades0.3-4.0).mp3
014 – {lvl01-RND} {MnD} interface.fsb — SE_TARGET_NEW.wav.(fades0.2-0.4).mp3
015 – {lvl01-TL_1} {MnD} sounds_TL1.fsb — violettes_sickbed.wav.(fades0.2-2.0).mp3
016 – {lvl01-RND} {MnD} streamingbank.fsb — music_startup.wav.(fades0.2-2.0).mp3
017 – {lvl02-TL_2} {Sce} briefings.fsb — violette_briefing_the_lost2.(fades0.2-0.4).mp3
018 – {lvl02-TL_2} {MnD} sounds_TL2.fsb — vision_corridor2.wav.(fades0.2-0.4).mp3
019 – {lvl02-TL_2} {MnD} streamingbank.fsb — edit_29_ss_military_suspense.(fades0.2-2.0).mp3
020 – {lvl02-TL_2} {AnE} norm_Lost2.fsb — bunker_ambient_with_lamps.wav.(fades0.2-2.0).mp3
021 – {lvl02-RND} {MnD} streamingbank.fsb — firstfloor.wav.(fades0.2-2.0).mp3
022 – {lvl02-RND} {MnD} visions.fsb — vision_violettes_flash2.wav.(fades0.2-0.4).mp3
023 – {lvl02-RND} {MnD} streamingbank.fsb — riders_of_the_dark.(fades0.2-2.0).mp3
024 – {lvl02-RND} {MnD} general_ambient.fsb — item_radio_standard1.wav.(fades0.3-4.0).mp3
025 – {lvl02-RND} {AnE} streamingbank_6ch.fsb — openroom.wav.(fades0.3-4.0).mp3
026 – {lvl03-DOTB_1} {Sce} briefings.fsb — violette_briefing_death_of_the.(fades0.2-0.4).mp3
027 – {lvl03-DOTB_1} {AnE} norm_BT1.fsb — DOTB1_Bf109.wav.(fades0.2-0.4).mp3
028 – {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb — vision_church_outside.wav.(fades0.2-2.0).mp3
029 – {lvl03-DOTB_1} {AnE} streamingbank_6ch.fsb — dotb1_ambience_up.wav.(fades0.3-4.0).mp3
030 – {lvl03-RND} {MnD} streamingbank.fsb — edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
031 – {lvl03-RND} {MnD} streamingbank.fsb — kueche.wav.(fades0.3-4.0).mp3
032 – {lvl03-RND} {MnD} streamingbank.fsb — atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
033 – {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb — butchers_death1_cutscene_a.(fades0.2-0.4).mp3
034 – {lvl03-DOTB_1} {MnD} streamingbank.fsb — edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
035 – {lvl03-DOTB_1} {MnD} norm_BT1.fsb — DOTB1_bell.wav.(fades0.2-0.4).mp3
036 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer5.wav.(fades0.2-2.0).mp3
037 – {lvl03-RND} {MnD} interface.fsb — item_pickup_full.wav.(fades0.2-0.4).mp3
038 – {lvl03-DOTB_1} {Sce} sounds_DOTB1.fsb — butchers_death1_cutscene_b.(fades0.2-0.4).mp3
039 – {lvl03-RND} {AnE} waterfx.fsb — seawave3_wall.wav.(fades0.3-4.0).mp3
040 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer6.wav.(fades0.2-2.0).mp3
041 – {lvl04-DOTB_2} {Sce} briefings.fsb — violette_briefing_death_of_the_1.(fades0.2-0.4).mp3
042 – {lvl04-RND} {MnD} streamingbank.fsb — big_scene.ogg.(fades0.2-2.0).mp3
043 – {lvl04-RND} {MnD} streamingbank.fsb — vorhalle.wav.(fades0.3-4.0).mp3
044 – {lvl04-DOTB_2} {AnE} sounds_DOTB2.fsb — cross_coat.wav.(fades0.2-2.0).mp3
045 – {lvl04-RND} {MnD} interface.fsb — SE_HUD_TUTORIAL_MESSAGE.wav.(fades0.2-0.4).mp3
046 – {lvl04-RND} {AnE} streamingbank_6ch.fsb — SwitchOffElectrics_SUR.wav.(fades0.2-0.4).mp3
047 – {lvl04-RND} {AnE} streamingbank_6ch.fsb — in_mill_low_SUR.wav.(fades0.3-4.0).mp3
048 – {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb — butchers_death2_cutscene.wav.(fades0.2-0.4).mp3
049 – {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb — dotb2_ambience.wav.(fades0.3-4.0).mp3
050 – {lvl04-RND} {MnD} streamingbank_6ch.fsb — b_machines_drips.wav.(fades0.3-4.0).mp3
051 – {lvl04-DOTB_2} {Sce} sounds_DOTB2.fsb — vision_violettes_room_1.wav.(fades0.2-0.4).mp3
052 – {lvl04-DOTB_2} {AnE} streamingbank_6ch.fsb — DOTB2_Inside_Bell_Tower.wav.(fades0.3-4.0).mp3
053 – {lvl04-RND} {MnD} streamingbank.fsb — choir dark verbation.wav.(fades0.3-4.0).mp3
054 – {lvl05-LALO_1} {Sce} briefings.fsb — violette_briefing_Leave_A_Ligh_1.(fades0.2-0.4).mp3
055 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — in_house_SUR.wav.(fades0.3-4.0).mp3
056 – {lvl05-RND} {MnD} interface.fsb — closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
057 – {lvl05-LALO_1} {MnD} streamingbank.fsb — edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
058 – {lvl05-LALO_1} {AnE} norm_LALO1.fsb — BF110.wav.(fades0.2-0.4).mp3
059 – {lvl05-LALO_1} {Sce} sounds_LALO1.fsb — leave_a_light_on1_cutscene.(fades0.2-0.4).mp3
060 – {lvl05-RND} {MnD} streamingbank.fsb — evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
061 – {lvl05-RND} {AnE} foley.fsb — mono_wave001.wav.(fades0.3-4.0).mp3
062 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — on_street_SUR.wav.(fades0.3-4.0).mp3
063 – {lvl05-RND} {AnE} streamingbank_6ch.fsb — in_forest_SUR.wav.(fades0.3-4.0).mp3
064 – {lvl05-LALO_1} {AnE} [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.(3995s.vbr0.q0).(fade s0.3-4.0).mp3
065 – {lvl05-RND} {MnD} streamingbank_6ch.fsb — b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
066 – {lvl06-LALO_2} {Sce} briefings.fsb — violette_briefing_Leave_A_Ligh.(fades0.2-0.4).mp3
067 – {lvl06-RND} {AnE} general_ambient.fsb — water_trickle.wav.(fades0.3-4.0).mp3
068 – {lvl06-RND} {AnE} foley.fsb — Explo_Deep.ogg.(fades0.2-0.4).mp3
069 – {lvl06-RND} {MnD} streamingbank.fsb — darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
070 – {lvlXX-RND} {AnE} norm_special.fsb — tank_leaves_reverb_stereo.wav.(fades0.2-0.4).mp3
071 – {lvlXX-RND} {AnE} streamingbank_6ch.fsb — loop_night_nur_leichter_win_6C.(fades0.3-4.0).mp3
072 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
073 – {lvl06-RND} {MnD} streamingbank.fsb — atmo_crypt_edited.wav.(fades0.3-4.0).mp3
074 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — b_pure_drips.wav.(fades0.3-4.0).mp3
075 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
076 – {lvl06-LALO_2} {Sce} sounds_LALO2.fsb — leave_a_light_on2_cutscene.(fades0.2-0.4).mp3
077 – {lvl06-RND} {MnD} interface.fsb — is_visible.wav.(fades0.2-0.4).mp3
078 – {lvlXX-RND} {MnD} general_ambient.fsb — amb_alarm_wide.wav.(-9db).(fades0.2-2.0).mp3
079 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — bunker_atmo.wav.(fades0.2-2.0).mp3
080 – {lvl06-LALO_2} {MnD} sounds_LALO2.fsb — vision_maurices_desk.wav.(fades0.2-2.0).mp3
081 – {lvl07-TTM_1} {Sce} briefings.fsb — violette_briefing_the_third_ma_1.(fades0.2-0.4).mp3
082 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — staub_steine_mittel_reverb_ste.(fades0.3-4.0).mp3
083 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — fluss_mini_reverb_stereo.wav.(fades0.3-4.0).mp3
084 – {lvl07-RND} {MnD} interface.fsb — Player killed.wav.(fades0.2-0.4).mp3
085 – {lvl07-RND} {AnE} streamingbank_6ch.fsb — gasroom_ambience.wav.(fades0.3-4.0).mp3
086 – {lvl07-TTM_1} {MnD} streamingbank.fsb — mona05.wav.(-9db).(fades0.3-4.0).mp3
087 – {lvl07-RND} {MnD} general_ambient.fsb — bunker_ambient.wav.(fades0.2-2.0).mp3
088 – {lvl07-RND} {AnE} streamingbank_6ch.fsb — explosion_gasstorage.wav.(fades0.2-0.4).mp3
089 – {lvl07-RND} {MnD} streamingbank.fsb — darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
090 – {lvl07-RND} {MnD} streamingbank.fsb — generatorraum.wav.(fades0.3-4.0).mp3
091 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man_1_cutscene1.wav.(fades0.2-0.4).mp3
092 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — fluss_klein_dry.wav.(fades0.3-4.0).mp3
093 – {lvl07-RND} {MnD} general_ambient.fsb — item_radio_standard3.wav.(fades0.2-2.0).mp3
094 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man_1_cutscene2.wav.(fades0.2-0.4).mp3
095 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — staub_steine_reverb_stereo.(fades0.3-4.0).mp3
096 – {lvl07-TTM_1} {Sce} sounds_TM1.fsb — third_man1_cutscene3.wav.(fades0.2-0.4).mp3
097 – {lvl07-TTM_1} {AnE} norm_TM1.fsb — water_smallspace_001_mono.wav.(fades0.2-2.0).mp3
098 – {lvl08-TTM_2} {Sce} briefings.fsb — violette_briefing_the_third_ma_2.(fades0.2-0.4).mp3
099 – {lvl08-RND} {MnD} interface.fsb — SE_HUD_SECRET_GOAL_ACHIEVED.(fades0.2-0.4).mp3
100 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
101 – {lvl08-TTM_2} {Sce} sounds_TM2.fsb — third_man2_cutscene1.wav.(fades0.2-0.4).mp3
102 – {lvl08-RND} {MnD} streamingbank.fsb — gas_storage.wav.(fades0.2-2.0).mp3
103 – {lvl08-RND} {MnD} streamingbank_6ch.fsb — track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
104 – {lvl08-RND} {MnD} streamingbank.fsb — antimatter_reverb.wav.(fades0.3-4.0).mp3
105 – {lvl08-TTM_2} {MnD} interface.fsb — ss-uniform erkannt.wav.(fades0.2-0.4).mp3
106 – {lvl08-RND} {MnD} testsounds.fsb — sound2.wav.(-9db).(fades0.2-2.0).mp3
107 – {lvl08-TTM_2} {AnE} streamingbank_6ch.fsb — TM2_outside.wav.(-9db).(fades0.3-4.0).mp3
108 – {lvl08-TTM_2} {AnE} norm_TM2.fsb — incoming_cars.wav.(fades0.3-4.0).mp3
109 – {lvl08-TTM_2} {AnE} norm_TM2.fsb — Stuka_TTM2.wav.(fades0.2-0.4).mp3
110 – {lvl08-TTM_2} {MnD} streamingbank.fsb — TM2suspense.wav.(fades0.2-2.0).mp3
111 – {lvl08-RND} {AnE} animals.fsb — frogs.wav.(fades0.3-4.0).mp3
112 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_preview_loop.wav.(fades0.3-4.0).mp3
113 – {lvl08-RND} {MnD} streamingbank.fsb — tention1.ogg.(fades0.2-2.0).mp3
114 – {lvl08-TTM_2} {MnD} interface.fsb — ss_aproach.wav.(fades0.2-2.0).mp3
115 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
116 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
117 – {lvl09-TTM_3} {Sce} briefings.fsb — violette_briefing_the_third_ma.(fades0.2-0.4).mp3
118 – {lvl09-RND} {MnD} general_ambient.fsb — item_radio_standard2.wav.(fades0.2-2.0).mp3
119 – {lvl09-TTM_3} {MnD} [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
120 – {lvl09-RND} {MnD} streamingbank.fsb — atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
121 – {lvl09-TTM_3} {Sce} sounds_TM3.fsb — vision_violettes_room_4.wav.(fades0.2-0.4).mp3
122 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer2.wav.(fades0.2-2.0).mp3
123 – {lvl09-RND} {MnD} streamingbank.fsb — the breath of evil.wav.(fades0.2-2.0).mp3
124 – {lvl09-RND} {MnD} visions.fsb — vision_violettes_flash3.wav.(fades0.2-0.4).mp3
125 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer3.wav.(fades0.2-2.0).mp3
126 – {lvl09-TTM_3} {Sce} sounds_TM3.fsb — third_man3_cutscene.wav.(fades0.2-0.4).mp3
127 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer1.wav.(fades0.3-4.0).mp3
128 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — vision_church_inside.wav.(fades0.2-0.4).mp3
129 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — dead_civilians.wav.(fades0.2-0.4).mp3
130 – {lvl10-LB_1} {Sce} briefings.fsb — violette_briefing_leboeuf.wav.(fades0.2-0.4).mp3
131 – {lvl10-RND} {MnD} streamingbank.fsb — atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
132 – {lvl10-RND} {AnE} streamingbank_6ch.fsb — in_mill_up_SUR.wav.(fades0.3-4.0).mp3
133 – {lvl10-LB_1} {MnD} norm_LB.fsb — item_radio_female_french.wav.(fades0.2-2.0).mp3
134 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — lower_sistern.wav.(fades0.3-4.0).mp3
135 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene1.wav.(fades0.2-0.4).mp3
136 – {lvl10-LB_1} {MnD} streamingbank.fsb — edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
137 – {lvl10-RND} {MnD} streamingbank.fsb — vor_generatorraum.wav.(fades0.2-2.0).mp3
138 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene2.wav.(fades0.2-0.4).mp3
139 – {lvl10-RND} {MnD} streamingbank.fsb — darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
140 – {lvl10-RND} {MnD} interface.fsb — se_explosive_cant_place.wav.(fades0.2-0.4).mp3
141 – {lvl10-LB_1} {Sce} sounds_LB.fsb — vision_violettes_room_5.wav.(fades0.2-0.4).mp3
142 – {lvl10-LB_1} {MnD} norm_LB.fsb — item_radio_female_french2.wav.(fades0.2-2.0).mp3
143 – {lvl10-LB_1} {Sce} sounds_LB.fsb — le_boeuf_cutscene3.wav.(fades0.2-0.4).mp3
144 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — hall.wav.(fades0.3-4.0).mp3
145 – {lvl11-FTG_1} {Sce} briefings.fsb — violette_briefing_fade_to_grey_1.(fades0.2-0.4).mp3
146 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — glass_room.wav.(fades0.2-2.0).mp3
147 – {lvl11-RND} {MnD} streamingbank.fsb — evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
148 – {lvl11-FTG_1} {Sce} sounds_FTG1.fsb — fade_to_grey_1_cutscene.wav.(fades0.2-0.4).mp3
149 – {lvl11-FTG_1} {AnE} streamingbank_6ch.fsb — summer_ambience_ftg1_SUR.wav.(-9db).(fades0.3-4.0).mp3
150 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — sub_vibes.wav.(fades0.2-2.0).mp3
151 – {lvl11-RND} {MnD} streamingbank.fsb — thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
152 – {lvl11-RND} {MnD} streamingbank.fsb — suspense_layer_001.wav.(fades0.3-4.0).mp3
153 – {lvl11-RND} {MnD} interface.fsb — SE_TARGET_COMPLETE.wav.(fades0.2-2.0).mp3
154 – {lvl11-RND} {MnD} streamingbank_6ch.fsb — staircase.wav.(fades0.3-4.0).mp3
155 – {lvl12-FTG_2} {Sce} briefings.fsb — violette_briefing_fade_to_grey.(fades0.2-0.4).mp3
156 – {lvl12-RND} {MnD} interface.fsb — is_hidden.wav.(fades0.2-0.4).mp3
157 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona03.wav.(fades0.2-2.0).mp3
158 – {lvl12-RND} {MnD} streamingbank.fsb — luren_alarm2_loop.wav.(fades0.3-4.0).mp3
159 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_barking.ogg.(fades0.2-2.0).mp3
160 – {lvl12-RND} {MnD} streamingbank.fsb — piano_romartic_EQ.wav.(fades0.2-2.0).mp3
161 – {lvl12-FTG_2} {Sce} sounds_FTG2.fsb — fade_to_grey_2_cutscene1.wav.(fades0.2-0.4).mp3
162 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona01.wav.(fades0.3-4.0).mp3
163 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona02.wav.(fades0.2-2.0).mp3
164 – {lvl12-RND} {MnD} streamingbank.fsb — folterbereich1.wav.(fades0.2-2.0).mp3
165 – {lvl12-RND} {MnD} streamingbank.fsb — Plattenspieler_Hall.wav.(fades0.3-4.0).mp3
166 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — bunker_6CH.wav.(fades0.3-4.0).mp3
167 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — alienskin.wav.(fades0.3-4.0).mp3
168 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — sewer4.wav.(fades0.3-4.0).mp3
169 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_fast.ogg.(fades0.3-4.0).mp3
170 – {lvl12-FTG_2} {Sce} sounds_FTG2.fsb — fade_to_grey_2_cutscene2.wav.(fades0.2-2.0).mp3
171 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part1-2).(fades0.2-2.0).mp3
172 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
173 – {lvl11-RND} {MnD} [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #173 details and download:

Velvet Assassin (2015) File case #173 (gamerip) [byblo]
——————————————————-

Programs used for this game extraction and procedure:
—————————————————-

* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb

* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb – 1 subfile(s)\
briefings.fsb – 13 subfile(s)\
bunker_machines.fsb – 7 subfile(s)\
closekills.fsb – 44 subfile(s)\
cutscenes.fsb – 4 subfile(s)\
electricity.fsb – 5 subfile(s)\
fastmedia.fsb – 34 subfile(s)\
fires.fsb – 5 subfile(s)\
foley.fsb – 135 subfile(s)\
footsteps.fsb – 309 subfile(s)\
footsteps_boots.fsb – 101 subfile(s)\
general_ambient.fsb – 8 subfile(s)\
generics_officer.fsb – 152 subfile(s)\
generics_schuentzel.fsb – 8 subfile(s)\
generics_type1.fsb – 175 subfile(s)\
generics_type2.fsb – 183 subfile(s)\
generics_type3.fsb – 173 subfile(s)\
generics_type4.fsb – 174 subfile(s)\
interface.fsb – 102 subfile(s)\
loadingmusic.fsb – 1 subfile(s)\
loadingmusic_single.fsb – 1 subfile(s)\
logos.fsb – 7 subfile(s)\
menu.fsb – 4 subfile(s)\
menumusic_single.fsb – 1 subfile(s)\
norm_BT1.fsb – 10 subfile(s)\
norm_FTG1.fsb – 3 subfile(s)\
norm_FTG2.fsb – 12 subfile(s)\
norm_LALO1.fsb – 5 subfile(s)\
norm_LB.fsb – 3 subfile(s)\
norm_Lost1.fsb – 1 subfile(s)\
norm_Lost2.fsb – 5 subfile(s)\
norm_special.fsb – 6 subfile(s)\
norm_TM1.fsb – 23 subfile(s)\
norm_TM2.fsb – 7 subfile(s)\
norm_TM3.fsb – 18 subfile(s)\
operational_machines.fsb – 3 subfile(s)\
outro.fsb – 1 subfile(s)\
pipes.fsb – 15 subfile(s)\
sounds_DOTB1.fsb – 33 subfile(s)\
sounds_DOTB2.fsb – 35 subfile(s)\
sounds_FTG1.fsb – 60 subfile(s)\
sounds_FTG2.fsb – 23 subfile(s)\
sounds_LALO1.fsb – 42 subfile(s)\
sounds_LALO2.fsb – 21 subfile(s)\
sounds_LB.fsb – 64 subfile(s)\
sounds_player.fsb – 63 subfile(s)\
sounds_TL1.fsb – 21 subfile(s)\
sounds_TL2.fsb – 50 subfile(s)\
sounds_TM1.fsb – 61 subfile(s)\
sounds_TM2.fsb – 50 subfile(s)\
sounds_TM3.fsb – 67 subfile(s)\
sounds_type1.fsb – 55 subfile(s)\
streaming_frontletters.fsb – 8 subfile(s)\
streaming_tips.fsb – 12 subfile(s)\
streamingbank.fsb – 56 subfile(s)\
streamingbank_6ch.fsb – 56 subfile(s)\
streamingvox.fsb – 427 subfile(s)\
submarineguy.fsb – 6 subfile(s)\
testsounds.fsb – 5 subfile(s)\
visions.fsb – 4 subfile(s)\
waterfx.fsb – 10 subfile(s)\
windfx.fsb – 1 subfile(s)\

* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.

* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.

* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

– Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.

* removed from selection the 3 following tracks as duplicates:
interface.fsb — hud_armour_lost.wav.mp3 (interface.fsb — item_pickup_full.wav.mp3)
loadingmusic_single.fsb — 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb — 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb — menutheme.wav.mp3 (menu.fsb — menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #173� album contains the whole selection of interesting tracks (musical, drone, ambiant, events and cutscenes. get the ‘File case #086’ for musical selection only)

* Total: 173 tracks, 3h 21m 32s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people 🙂

download 2 parts RAR archive:
part1 of 2: vafc173gb.001 (http://www34.zippyshare.com/v/VuyKaqje/file.html) (covers are included)
part2 of 2: vafc173gb.002 (http://www34.zippyshare.com/v/v0HafF0m/file.html)

pass: fallintonothing

* The album ‘File case #086’ contain ONLY the musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored) (86 tracks, 1h 58m 55s)

File case #086 tracklist:

01 – {lvl00-start} {MnD} briefings.fsb — intro.wav.(fades0.2-2.0).mp3
02 – {lvl00-start} {MnD} menu.fsb — menutheme.wav.(fades2.0-4.0).mp3
03 – {lvl00-start} {MnD} loadingmusic.fsb — 30_ss_military_neutral.wav.(fades0.3-4.0).mp3
04 – {lvl01-RND} {MnD} streamingbank.fsb — SS788_DYN_DBA_van_dyke.wav.(fades0.3-4.0).mp3
05 – {lvl01-RND} {MnD} streamingbank.fsb — 01_luren_relaxmax.wav.(fades0.3-4.0).mp3
06 – {lvl01-TL_1} {MnD} streamingbank.fsb — edit_SS774_DYN_MRO_rising_drum.(fades0.3-4.0).mp3
07 – {lvl01-RND} {MnD} streamingbank_6ch.fsb — morphine_mode.wav.(fades0.2-2.0).mp3
08 – {lvl01-TL_1} {MnD} sounds_TL1.fsb — violettes_sickbed.wav.(fades0.2-2.0).mp3
09 – {lvl01-RND} {MnD} streamingbank.fsb — music_startup.wav.(fades0.2-2.0).mp3
10 – {lvl02-TL_2} {MnD} sounds_TL2.fsb — vision_corridor2.wav.(fades0.2-0.4).mp3
11 – {lvl02-TL_2} {MnD} streamingbank.fsb — edit_29_ss_military_suspense.(fades0.2-2.0).mp3
12 – {lvl02-RND} {MnD} streamingbank.fsb — firstfloor.wav.(fades0.2-2.0).mp3
13 – {lvl02-RND} {MnD} visions.fsb — vision_violettes_flash2.wav.(fades0.2-0.4).mp3
14 – {lvl02-RND} {MnD} streamingbank.fsb — riders_of_the_dark.(fades0.2-2.0).mp3
15 – {lvl03-DOTB_1} {MnD} sounds_DOTB1.fsb — vision_church_outside.wav.(fades0.2-2.0).mp3
16 – {lvl03-RND} {MnD} streamingbank.fsb — edit_C365_knife_deep.wav.(fades0.3-4.0).mp3
17 – {lvl03-RND} {MnD} streamingbank.fsb — kueche.wav.(fades0.3-4.0).mp3
18 – {lvl03-RND} {MnD} streamingbank.fsb — atmosfear_03_MOS_TSI_dark_awak.(fades0.2-2.0).mp3
19 – {lvl03-DOTB_1} {MnD} streamingbank.fsb — edit_VEN06_MKS_Clone.wav.(fades0.2-2.0).mp3
20 – {lvl03-DOTB_1} {MnD} norm_BT1.fsb — DOTB1_bell.wav.(fades0.2-0.4).mp3
21 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer5.wav.(fades0.2-2.0).mp3
22 – {lvl03-RND} {MnD} streamingbank_6ch.fsb — sewer6.wav.(fades0.2-2.0).mp3
23 – {lvl04-RND} {MnD} streamingbank.fsb — big_scene.ogg.(fades0.2-2.0).mp3
24 – {lvl04-RND} {MnD} streamingbank.fsb — vorhalle.wav.(fades0.3-4.0).mp3
25 – {lvl04-DOTB_2} {MnD} streamingbank_6ch.fsb — dotb2_ambience.wav.(fades0.3-4.0).mp3
26 – {lvl04-RND} {MnD} streamingbank_6ch.fsb — b_machines_drips.wav.(fades0.3-4.0).mp3
27 – {lvl04-RND} {MnD} streamingbank.fsb — choir dark verbation.wav.(fades0.3-4.0).mp3
28 – {lvl05-RND} {MnD} interface.fsb — closekill_loop.wav.(-9db).(fades0.2-2.0).mp3
29 – {lvl05-LALO_1} {MnD} streamingbank.fsb — edit_28_ss_military_aggressive.(fades0.3-4.0).mp3
30 – {lvl05-RND} {MnD} streamingbank.fsb — evil_spheres_01_OC_overrated.(fades0.2-2.0).mp3
31 – {lvl05-RND} {MnD} streamingbank_6ch.fsb — b_ambient_machines_drips.wav.(fades0.3-4.0).mp3
32 – {lvl06-RND} {MnD} streamingbank.fsb — darkscenes_10_MOS_the_dark_sid.(fades0.3-4.0).mp3
33 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_Hall_ManySounds_6CH.wav.(fades0.3-4.0).mp3
34 – {lvl06-RND} {MnD} streamingbank.fsb — atmo_crypt_edited.wav.(fades0.3-4.0).mp3
35 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — b_pure_drips.wav.(fades0.3-4.0).mp3
36 – {lvl06-LALO_2} {MnD} streamingbank_6ch.fsb — LALO2_EndAmbienceBombers.wav.(fades0.2-2.0).mp3
37 – {lvl06-RND} {MnD} streamingbank_6ch.fsb — bunker_atmo.wav.(fades0.2-2.0).mp3
38 – {lvl06-LALO_2} {MnD} sounds_LALO2.fsb — vision_maurices_desk.wav.(fades0.2-2.0).mp3
39 – {lvl07-TTM_1} {MnD} streamingbank.fsb — mona05.wav.(-9db).(fades0.3-4.0).mp3
40 – {lvl07-RND} {MnD} general_ambient.fsb — bunker_ambient.wav.(fades0.2-2.0).mp3
41 – {lvl07-RND} {MnD} streamingbank.fsb — darkscenes_02_OC_pentagon.(fades0.2-2.0).mp3
42 – {lvl07-RND} {MnD} streamingbank.fsb — generatorraum.wav.(fades0.3-4.0).mp3
43 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_haupthalle.wav.(-9db).(fades0.3-4.0).mp3
44 – {lvl08-RND} {MnD} streamingbank.fsb — gas_storage.wav.(fades0.2-2.0).mp3
45 – {lvl08-RND} {MnD} streamingbank_6ch.fsb — track03_6CH.wav.(-9db).(fades0.2-2.0).mp3
46 – {lvl08-RND} {MnD} streamingbank.fsb — antimatter_reverb.wav.(fades0.3-4.0).mp3
47 – {lvl08-TTM_2} {MnD} streamingbank.fsb — TM2suspense.wav.(fades0.2-2.0).mp3
48 – {lvl08-TTM_2} {MnD} streamingbank.fsb — prison_preview_loop.wav.(fades0.3-4.0).mp3
49 – {lvl08-RND} {MnD} streamingbank.fsb — tention1.ogg.(fades0.2-2.0).mp3
50 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_bunker_6CH.wav.(fades0.3-4.0).mp3
51 – {lvl08-TTM_2} {MnD} streamingbank_6ch.fsb — TM2_prison_preview_6CH.wav.(fades0.3-4.0).mp3
52 – {lvl09-TTM_3} {MnD} [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.(3995s.vbr0.q0).(fades0.3-4.0).mp3
53 – {lvl09-RND} {MnD} streamingbank.fsb — atmosfear_01_MOS_PLA_muted_fea.(fades0.3-4.0).mp3
54 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer2.wav.(fades0.2-2.0).mp3
55 – {lvl09-RND} {MnD} streamingbank.fsb — the breath of evil.wav.(fades0.2-2.0).mp3
56 – {lvl09-RND} {MnD} visions.fsb — vision_violettes_flash3.wav.(fades0.2-0.4).mp3
57 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer3.wav.(fades0.2-2.0).mp3
58 – {lvl09-RND} {MnD} streamingbank_6ch.fsb — sewer1.wav.(fades0.3-4.0).mp3
59 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — vision_church_inside.wav.(fades0.2-0.4).mp3
60 – {lvl09-TTM_3} {MnD} sounds_TM3.fsb — dead_civilians.wav.(fades0.2-0.4).mp3
61 – {lvl10-RND} {MnD} streamingbank.fsb — atmosfear_07_RA_PLA_never_look.(fades0.3-4.0).mp3
62 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — lower_sistern.wav.(fades0.3-4.0).mp3
63 – {lvl10-LB_1} {MnD} streamingbank.fsb — edit_SS780_DYN_MRO_lonely_outb.(fades0.3-4.0).mp3
64 – {lvl10-RND} {MnD} streamingbank.fsb — vor_generatorraum.wav.(fades0.2-2.0).mp3
65 – {lvl10-RND} {MnD} streamingbank.fsb — darkscenes_07_OC_guns_ready.(fades0.2-2.0).mp3
66 – {lvl10-RND} {MnD} streamingbank_6ch.fsb — hall.wav.(fades0.3-4.0).mp3
67 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — glass_room.wav.(fades0.2-2.0).mp3
68 – {lvl11-RND} {MnD} streamingbank.fsb — evil_spheres_03_OC_small_blind.(fades0.2-2.0).mp3
69 – {lvl11-FTG_1} {MnD} norm_FTG1.fsb — sub_vibes.wav.(fades0.2-2.0).mp3
70 – {lvl11-RND} {MnD} streamingbank.fsb — thriller_05_MOS_passed_away.(fades0.2-2.0).mp3
71 – {lvl11-RND} {MnD} streamingbank.fsb — suspense_layer_001.wav.(fades0.3-4.0).mp3
72 – {lvl11-RND} {MnD} streamingbank_6ch.fsb — staircase.wav.(fades0.3-4.0).mp3
73 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona03.wav.(fades0.2-2.0).mp3
74 – {lvl12-RND} {MnD} streamingbank.fsb — luren_alarm2_loop.wav.(fades0.3-4.0).mp3
75 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_barking.ogg.(fades0.2-2.0).mp3
76 – {lvl12-RND} {MnD} streamingbank.fsb — piano_romartic_EQ.wav.(fades0.2-2.0).mp3
77 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona01.wav.(fades0.3-4.0).mp3
78 – {lvl12-FTG_2} {MnD} streamingbank.fsb — mona02.wav.(fades0.2-2.0).mp3
79 – {lvl12-RND} {MnD} streamingbank.fsb — folterbereich1.wav.(fades0.2-2.0).mp3
80 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — bunker_6CH.wav.(fades0.3-4.0).mp3
81 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — alienskin.wav.(fades0.3-4.0).mp3
82 – {lvl12-RND} {MnD} streamingbank_6ch.fsb — sewer4.wav.(fades0.3-4.0).mp3
83 – {lvl12-FTG_2} {MnD} streamingbank.fsb — drum_fast.ogg.(fades0.3-4.0).mp3
84 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part1-2).(fades0.2-2.0).mp3
85 – {lvl99-end} {MnD} outro.fsb — outro.wav.(part2-2).(-9db).(fades0.2-2.0).mp3
86 – {lvl11-RND} {MnD} [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.(3995s.vbr0.q0).(fades 0.3-4.0).mp3

File case #086 details and download:

Velvet Assassin (2015) File case #086 (gamerip) [byblo]
——————————————————-

Programs used for this game extraction and procedure:
—————————————————-

* fsb_mpeg 0.12 (by hcs) to extract files (MP3) from the 6 channels FSB file: streamingbank_6ch.fsb

* fsbext (FSB files extractor 0.3.2a) for the others FSB files.

Detail:
animals.fsb – 1 subfile(s)\
briefings.fsb – 13 subfile(s)\
bunker_machines.fsb – 7 subfile(s)\
closekills.fsb – 44 subfile(s)\
cutscenes.fsb – 4 subfile(s)\
electricity.fsb – 5 subfile(s)\
fastmedia.fsb – 34 subfile(s)\
fires.fsb – 5 subfile(s)\
foley.fsb – 135 subfile(s)\
footsteps.fsb – 309 subfile(s)\
footsteps_boots.fsb – 101 subfile(s)\
general_ambient.fsb – 8 subfile(s)\
generics_officer.fsb – 152 subfile(s)\
generics_schuentzel.fsb – 8 subfile(s)\
generics_type1.fsb – 175 subfile(s)\
generics_type2.fsb – 183 subfile(s)\
generics_type3.fsb – 173 subfile(s)\
generics_type4.fsb – 174 subfile(s)\
interface.fsb – 102 subfile(s)\
loadingmusic.fsb – 1 subfile(s)\
loadingmusic_single.fsb – 1 subfile(s)\
logos.fsb – 7 subfile(s)\
menu.fsb – 4 subfile(s)\
menumusic_single.fsb – 1 subfile(s)\
norm_BT1.fsb – 10 subfile(s)\
norm_FTG1.fsb – 3 subfile(s)\
norm_FTG2.fsb – 12 subfile(s)\
norm_LALO1.fsb – 5 subfile(s)\
norm_LB.fsb – 3 subfile(s)\
norm_Lost1.fsb – 1 subfile(s)\
norm_Lost2.fsb – 5 subfile(s)\
norm_special.fsb – 6 subfile(s)\
norm_TM1.fsb – 23 subfile(s)\
norm_TM2.fsb – 7 subfile(s)\
norm_TM3.fsb – 18 subfile(s)\
operational_machines.fsb – 3 subfile(s)\
outro.fsb – 1 subfile(s)\
pipes.fsb – 15 subfile(s)\
sounds_DOTB1.fsb – 33 subfile(s)\
sounds_DOTB2.fsb – 35 subfile(s)\
sounds_FTG1.fsb – 60 subfile(s)\
sounds_FTG2.fsb – 23 subfile(s)\
sounds_LALO1.fsb – 42 subfile(s)\
sounds_LALO2.fsb – 21 subfile(s)\
sounds_LB.fsb – 64 subfile(s)\
sounds_player.fsb – 63 subfile(s)\
sounds_TL1.fsb – 21 subfile(s)\
sounds_TL2.fsb – 50 subfile(s)\
sounds_TM1.fsb – 61 subfile(s)\
sounds_TM2.fsb – 50 subfile(s)\
sounds_TM3.fsb – 67 subfile(s)\
sounds_type1.fsb – 55 subfile(s)\
streaming_frontletters.fsb – 8 subfile(s)\
streaming_tips.fsb – 12 subfile(s)\
streamingbank.fsb – 56 subfile(s)\
streamingbank_6ch.fsb – 56 subfile(s)\
streamingvox.fsb – 427 subfile(s)\
submarineguy.fsb – 6 subfile(s)\
testsounds.fsb – 5 subfile(s)\
visions.fsb – 4 subfile(s)\
waterfx.fsb – 10 subfile(s)\
windfx.fsb – 1 subfile(s)\

* xbadpdec to convert the WAV files from the bunker_machines.fsb\ previously extracted folder.

* renamed files from the streamingbank_6ch.fsb to match the filenames template from fsbext.

* Note that some tracks seems to be different between the X360/PC versions:

Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_1.wav (PC had edited version?)
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_2.wav
Velvet Assassin (2009) [X360] Snd — interchange_001.fsb — LALO1_harbour_area_6CH.wav_3.wav
Velvet Assassin (2009) [X360] Snd — level_thirdman3.fsb — offz_vorraum.wav.wav (curiously, PC had very low volume level)
Velvet Assassin (2009) [X360] Snd — music.fsb — 3m9_10_Full_Silence_Cut.wav.wav (seems exclusive)

– Maybe there are more difference, specially about the volume levels, but not sure.

* XMA tracks were suffering poor encoding quality, some tracks were at a lower rate. Hence the PC selection as main game rip instead of the X360 version.

* removed from selection the 3 following tracks as duplicates:
interface.fsb — hud_armour_lost.wav.mp3 (interface.fsb — item_pickup_full.wav.mp3)
loadingmusic_single.fsb — 30_ss_military_neutral.wav.mp3 (loadingmusic.fsb — 30_ss_military_neutral.wav.mp3)
menumusic_single.fsb — menutheme.wav.mp3 (menu.fsb — menutheme.wav.mp3)

* selected the most interesting tracks (musical, drone, ambient and cutscenes) and removed the others

* added fades to all tracks using mp3DirectCut

* Ripped from the PC version, with some exclusive tracks from the x360 version.

* Tracks are a selection of +3100

* The �File case #086� album contains ONLY the selection of interesting musical and drone tracks plus the intro track (ambiant, radio, events and cutscenes were ignored. get the album ‘File case #173’ for full selection)

* Total: 86 tracks, 1h 58m 55s

* Many thanks to the developers for making such unforgettable game!

* Enjoy and cheers to the ffshrine�s forum people 🙂

download: vafc086gb.rar (http://www34.zippyshare.com/v/igUaEJr6/file.html) (covers are included)
pass: fallintonothing

* Been a lot of work. Enjoy 🙂


Romio
01-28-2015, 08:28 AM
Thank you 🙂

byblo
03-15-2015, 07:15 PM
@Romio: thanks 🙂

No more fans around of this great game ? 😐


hailstrum
03-16-2015, 04:03 AM
Great job on all this! I never understood why this game wasn’t more popular. I actually never finished it due to my x360 failing, so I think I’ll pick this up on PC. Again, thanks for this; I’ve been wanting a good soundtrack rip for a long time.

byblo
03-16-2015, 04:49 AM
@hailstrum: Thank you for the comment. BTW,I got a copy of VA to gift on Steam for free. PM me if you want it. Same offer to Romio 🙂