thanks for the early release.
thanks =D
Compare to the Halo trilogy, it’s different.
Hope VGM Legacy gangstas will rip Halo 3: ODST and I hope that there is different version in there of this particular track…
Hope VGM Legacy gangstas will rip Halo 3: ODST and I hope that there is different version in there of this particular track…
How did they waste it?
Well I would love to hear that track without the guitar solo on it…
But lossless would be better.
Still. Roll on OrangeC.
Dunno i liked the guitar solo, the game would be difficult as hell to rip though.
And I still think, that first album from the second game is the best. Decent selection of tracks from original score, with great Incubus Odyssey and few crappy tracks. But still best imo.
But of course I’ll give a chance to this one. And of course thank U Bio:).
Some peoples are pissed because its too short, other people are pissed because its too long… mhh π
Mighty impressed with this – hell, VG score of the year? Reckon so.
Mighty impressed with this – hell, VG score of the year? Reckon so.
no … π well, not for me.
And yes Ruffneck, this score is pretty much impossible to rip.
CD1 is almost entirely unmodified drum loops layered with some atmospherics and the occasional mystifying sax solo that feel like it got lost on its way to a film noir score rehearsal. But THAT would be fine if it weren’t for the fact that the pair of composers somehow forgot how to write a transition! Okay, you made suite-style tracks, that’s cool — how about making them flow? Several tracks have one idea, then they STOP, and begin on a totally different direction — what the hell? That isn’t cinematically faithful, it’s just lazy. The entire first CD came off as a totally bland, vacuous listening experience. Functional ambient music, but was it necessary to cram several cues together into "suites" and then stick them on a CD?
CD2 starts more promisingly, I found, with Bits and Pieces, but it’s quick to fall back into the unmodified drum loop + string pad + occasional element of interest (solo guitar, and that poor lost saxophone). There’s some nice piano work again in The Light at the End — until it "transitions" back to the above formula, that is — but the magic of the previous scores is gone. Thank goodness for the Finale. It certainly doesn’t redeem the score, but it certainly stands apart from the rest of this 2-disc set as being a piece that does the franchise’s musical history some justice.
I’m being critical because this is a game set in the HALO universe, where people are JUMPING FROM SPACE and the music that accompanies this is almost entirely wimpy, lazy, and emotionally hollow atmospheric (pardon the pun) drivel that fails to inspire. The saxophone is a funny addition, but it’s not actually bad. Just seems unnecessary. This is, of course, just my own jaded opinion, but I figure I should share it lest the franchise’s name somehow dulls peoples’ ears to what seems to clearly fall short of where it should — and by all right COULD have ended up. Where’s the more lush and competent orchestration? The thematic development?
This is unfortunate, M&M, I expected better. π
CD1 is almost entirely unmodified drum loops layered with some atmospherics and the occasional mystifying sax solo that feel like it got lost on its way to a film noir score rehearsal. But THAT would be fine if it weren’t for the fact that the pair of composers somehow forgot how to write a transition! Okay, you made suite-style tracks, that’s cool οΏ½ how about making them flow? Several tracks have one idea, then they STOP, and begin on a totally different direction οΏ½ what the hell? That isn’t cinematically faithful, it’s just lazy. The entire first CD came off as a totally bland, vacuous listening experience. Functional ambient music, but was it necessary to cram several cues together into "suites" and then stick them on a CD?
CD2 starts more promisingly, I found, with Bits and Pieces, but it’s quick to fall back into the unmodified drum loop + string pad + occasional element of interest (solo guitar, and that poor lost saxophone). There’s some nice piano work again in The Light at the End οΏ½ until it "transitions" back to the above formula, that is οΏ½ but the magic of the previous scores is gone. Thank goodness for the Finale. It certainly doesn’t redeem the score, but it certainly stands apart from the rest of this 2-disc set as being a piece that does the franchise’s musical history some justice.
I’m being critical because this is a game set in the HALO universe, where people are JUMPING FROM SPACE and the music that accompanies this is almost entirely wimpy, lazy, and emotionally hollow atmospheric (pardon the pun) drivel that fails to inspire. The saxophone is a funny addition, but it’s not actually bad. Just seems unnecessary. This is, of course, just my own jaded opinion, but I figure I should share it lest the franchise’s name somehow dulls peoples’ ears to what seems to clearly fall short of where it should οΏ½ and by all right COULD have ended up. Where’s the more lush and competent orchestration? The thematic development?
This is unfortunate, M&M, I expected better. π
I agree with everything you said.
My fav tracks i liked are traffic jam, light at the end,slylight and finale.
The rest could be better.
Just because it is an action game does not mean it’s music needs to be loud. That is just juvenile sensibilities. Sometimes, quiet is just as fitting.
You saw The Dark Knight? If you did, do you remember that part when they were in the tunnels? Noticed how there was no music? Remember how tense it was?
Sometimes, the best music is one with none at all. Just a thought.
Well this isn’t the first time with guitars and it still doesn’t work at all, it doesn’t fit in there. To me that guitar solo sounds like a whining bitch. I don’t like it at all. Hope someone tells Marty to stop using it in Reach, coz I’m sure there will be some shit like that. Sad Panda on the rip.
This is unfortunate, M&M, I expected better. π
Have you even played the game? Right, don’t answer because I don’t think so.
The score is composed for the game in the first place, anything else is secondary. How do you know how all this works in the game when you haven’t even played it yet? Almost all games use looping, because they try to pace the tracks according to what happens on the screen when people play. And that pace is pretty much always different and random. This ain’t no fucking movie.
Hold on, what’s that? A Video Game Music Composer. Sure and I’m George W. Bush the ex presided of the Earth, just posting some shit on these forums. What’s up! How y’all doing?
Although I’m not a fan of Marty’s newest work (ODST OST), I’ll give it a try.
The score is composed for the game in the first place, anything else is secondary. How do you know how all this works in the game when you haven’t even played it yet? Almost all games use looping, because they try to pace the tracks according to what happens on the screen when people play. And that pace is pretty much always different and random. This ain’t no fucking movie.
Hold on, what’s that? A Video Game Music Composer. Sure and I’m George W. Bush the ex presided of the Earth, just posting some shit on these forums. What’s up! How y’all doing?
There’s no need for ad hominem attacks, Ruffneck, I clearly stated that what I posted was my own opinion, and I don’t understand why you took such offense to it.
I’m well aware of how audio is implemented in games and the nature of scoring for non-linear narratives, and that doesn’t excuse the lack of craft in the music on this score — the whole point of being a talented composer is to work within the constraints of a changing game world with random events while still producing music that has depth and emotional relevance.
As for your jibe at my job, you’re welcome to believe what you like, but I have no reason to lie and all it takes it a Google search to confirm. The hostility is unnecessary.
So, you acknowledge that I don’t believe you and then you go and say to me that I should do some Google search on you? Shouldn’t you be the one trying to convince me in to your favor, with all the links and sources that you have?
The hostility is unnecessary.
I’m smooth as silk. How about that?
You’re assuming that I value your opinion enough to seek to sway it to my favour. It makes no difference to me or my work whether or not you believe me, and so I simply suggested the most obvious means of checking up if it concerns you enough to want to verify my claims. In fact, you don’t even have to leave this site to confirm my claims, as I’ve posted music of mine several times right here on ffshrine. I leave it to you.
My point was that — regardless of whether or not you think I’m lying about my job — you reacted with hostility to what was clearly an opinion provided not out of malice, but disappointment from a fan of the series and its music. Also, I’m not entirely sure how you being "smooth as silk" justifies or is in any way relevant to your unnecessary hostility toward me.
Ni need to argue ’cause everyone has an idea and opinion.
Funny you should mention that, I actually did a Halo 3 theme arrangement a while back. Here’s a link:
Unleash the Chief (http://www.mathazzar.com/Music/Unleash%20the%20Chief.mp3)
Enjoy π
Maybe the game is wimpy and lazy? How do you know it? As far as I’m concerned, they composed exactly what they wanted for those moments in the game. Sure on the soundtrack maybe it doesn’t sound like it’s all intense and all that. But the score isn’t for the soundtrack now is it?
Of course it’s badly cut and there are confusing tracks here and there. Because I think that they wanted to put as much of the score on the soundtrack as possible. Without it being chopped on 40+ tracks per CD with 15-40 seconds long loops being separately. And they don’t even have the names for them. But then again you’re the composer here so you already know this. Right?
Well, you’re just taking me hostile or whatever. Obviously you can’t hear the tone of my voice or see the expression on my face. But enough of that. I think that you are going to cry when you will take a look at the NeoGAF.
I’m glad that they clearly didn’t put any of the Halo themes in there. Or any of the popular bullshit. As it was the main goal for the whole game to sound and feel different from the previous titles.
Funny you should mention that, I actually did a Halo 3 theme arrangement a while back. Here’s a link:
Unleash the Chief (http://www.mathazzar.com/Music/Unleash%20the%20Chief.mp3)
Enjoy π
HOHO !!!
Quite good !!!
Maybe a full album ?
:whatislove:
The man is entitled to his opinion and if he is what he says he is, it may be a informed opinion and one I agree with. Do you create music at all?.
So what if he has not played the game?. He is making a comment on the music that is presented on the CD’s, the way the individual cues may have been created and the presentation of. He isn’t commenting on the way the music flows in the game. If he isn’t going to play it, why should we or you care?.
You certainly sound hostile to me so why are you being so hostile to the man?. All he did was critique the cues based on his own composing experience. If you don’t agree, say you don’t agree don’t start a flame-war.
Almost all games use looping. How do you know?. Have you played every game under the sun?. I doubt that.
For god’s sake, we’ve had enough serious flame-wars already on these forums. So either you two apologise like men and agree to disagree or get lost.
I’m actually surprised how much good moments are on this album, but… Why the hell I can’t choose tracks that I wanna listen to?! Those suites are just dumb, idiotic, dumb and idiotic idea grrrr. And they’re not even suites, just tracks merging into each other. It makes no sense! Why they didn’t make 20/25 tracks per CD? I really don’t get it. It really pisses me off. ARGHHHH!
And it’s even worse, ’cause it’s good music (the mood here is really great), imo much better than Halo 3, but because of construction of this album it looses a bit. But I think I have to live with it.
And why the hell I’m so angry?!;)
WBI, yes my comments were very much centred on the presentation as an album listening experience, and I thank you for pointing it out. I should have been more clear about it in my original post.
Jarod, maybe! I’m a bit swamped at the moment but it would certainly be a fun project. π
Thx a lot!
Enough of what?
So what if he has not played the game?.
Dead Space, that’s what’s up. I’ve played the game and not only the sound effects but especially the music brings the atmosphere of that game on higher level. I think that all of the music in that game fits there perfectly, I love the atmosphere in that game. But listening that music outside the game, rip or soundtrack? I mean really calm tracks for calm time in the game. And then extremely intense and loud tracks for action part of the game. Do I like that score outside of the game? Hell no, it is pretty much horrible. There are no remember able tracks in that score at all.
If you don’t agree, say you don’t agree don’t start a flame-war.
Well I think that I pretty quite well stated on what exactly I do not agree. I think that way, because obviously English is not my first language. A matter in fact it’s only the third language for me. So yeah, sometimes I have hard time to say exactly what I mean as clearly and simply as possible.
Almost all games use looping. How do you know?. Have you played every game under the sun?. I doubt that.
It’s interesting when you claim that I started some kind of flame-war somewhere and then you come up with this retarded bullshit. Do I really need to say, that I only meant the games that I’ve played? Isn’t that pretty obvious? There are insane amount of games out there.
So either you two apologise like men and agree to disagree or get lost.
You can’t be serious… What is this a kindergarten? I mean… what?
Yeah ruffneck calm down.
I feel great, how are you?
it’s not like its filler tracks where most tracks ar under 1 minute like most expanded cds. both cds feature long tracks that dont repeat the same cues. its worth the 2 cd release.
@Ruffneck: As everyone has suggested, you need to calm down. The way you reacted to Mathazaar’s post (here (http://forums.ffshrine.org/showpost.php?p=1335500&postcount=45)) isn’t the right thing to do. Questioning wether or not he’s a VGM composer shouldn’t even come into the conversation, man. If you want to have a discussion about the soundtrack, that’s fine, but there’s no need to have a go at someone while doing so.
I’m not sure if I can say I like this game like Halo 2 (3 was such a disappointment) but the campaign is interesting. I’ll download this as soon as I get home! Thanks for the upload π
I will now worship at your feet for about two seconds…
Great soundtrack, though.
http://www.megaupload.com/?d=ZXG905IQ
Anybody got it in lossless yet?
I felt exactly the opposite. The original Halo was by far my favorite score by O’Donnell and I thought they’ve gotten progressively worse. In this one the use of saxophone and electric guitar really bothered me. Just goes to show you everyone has different tastes in game music! =)
Thanks for sharing this Bi0!
Thanks.
The soundtrack for ODST is truly a great masterpiece, quite possibly one of Marty’s best compositions.
Music composed and produced by Martin O’Donnell (ASCAP) and Michael Salvatori (ASCAP)
*Composed and produced by Martin O’Donnell (ASCAP) and Michael Salvatori (ASCAP) and C Paul Johnson (ASCAP)
**Composed and produced by Martin O’Donnell (ASCAP) and Michael Salvatori (ASCAP) and Stan LePard (ASCAP)
Performances by Martin O’Donnell and Michael Salvatori
*Additional performances by C Paul Johnson
**Additional performances by Stan LePard
Saxophone solos by Steve Griggs and Dewey Marler
Guitar performances by Harry Hmura
Concert Master/Contractor: Simon James
Northwest Sinfonia Conductor: David Sabee
Some vocal samples courtesy of Spectrasonics "Symphony of Voices"
Additional engineering: Reed Ruby Studio X
Mastering: Rick Fisher RFI Studios
DISC ONE
I. OVERTURE
1. Yet Alone
2. These Darkened Streets
3. Time to Dance
4. Key to the City
5. Replacements
II. THE ROOKIE
6. Strong Silent Type
7. Postpartum*
8. Proceed with Caution
III. MORE THAN HIS SHARE
9. Into the Breach
10. Becomes the Hunted
11. Lost and Unfound
IV. DEFERENCE FOR DARKNESS
12. Rain**
13. Trailhead
14. Guiding Hand*
V. THE MENAGERIE
15. Ground War
16. Oscar Mike
17. Unleashed**
18. On the Prowl**
VI. ASPHALT AND ABLUTION
19. Still Grounded
20. Island of War
21. Hardboiled
22. Sneaking Suspicion
VII. TRAFFIC JAM
23. Look Both Ways
24. Street Sweeper
25. Rally Point
VIII. NEON NIGHT
26. Where One Road Ends
27. Block by Block
28. Perception is Reality
29. Pounding the Pavement
IX. THE OFFICE OF NAVAL INTELLIGENCE
30. A Heavy Toll
31. Strong Medicine
32. Uphill, Both Ways*
33. Access Denied
34. Infestation*
35. Clear the Air
DISC TWO
X. BITS AND PIECES
36. From the Ashes
37. Dead or Gone
38. Premonition
39. Something Like Sorrow
XI. SKYLINE
40. No Response
41. Pick a Target, Any Target
42. Love at Long Range
43. Air Traffic Control**
XII. NO STONE UNTURNED
44. Cast Aside
45. Nox Aeterna
46. Marching On*
XIII. ONE WAY RIDE
47. Borrowed Time
48. Anywhere but Here
49. The Calm Before
50. Let it Burn
XIV. THE LIGHT AT THE END
51. Another Rain
52. Through the Divide
53. All That Remains
54. Heart and Mind*
XV. DATA HIVE
55. We All Got Secrets
56. Only One Way In
57. Core*
58. This Way Up*
XVI. SPECIAL DELIVERY
59. From Bones
60. Still Strong
61. Extra Firepower*
62. Mercy Plea
63. Hell of a Night
XVII. FINALE
64. From the Ashes (reprise)
65. Orbital Drop Shock Trooper
66. Old Friend
67. Reborn Relic
68. Prepare to Drop
thank you, either way!
~k
Anyway, I withheld listening to this because I wanted to play the game first and buy the OST myself and listen to it thoroughly. I don’t really understand the criticisms of the soundtrack. The old Halo themes barely show up at all, I realize that. But ODST follows an entirely different character than the Master Chief. You’re just a soldier. You’re not a larger-than-life Spartan who deserves this epic cloral cresendo. The soundtrack is wistful, atmospheric, melancholy, and lonely, exactly what it should sound like.
And it fits into the game perfectly when you play it. "Rain" is a beautiful piano/strings number. Harry Hmura’s guitar work is fantastic and rivals Steve Vai’s in spots. The saxophones add to the lonely atmosphere and definitely lend the music a "detective/noir" flair. Northwest Sinfonia has never been better when contributing to a video game.
What O’Donnell and Salvatori did was instead of rehashing or remixing old themes is to completely transform what "Halo music" is. The result is a rich and powerful score that is altogether different from traditional Halo music but no less spectacular. It lacks straightforwardness but makes up for it in sheer layers.
Play the game, and listen to it again. The music is perfect for the game and worthy of a buy.
got mine from amazon, so cheap.
I withheld listening to this because I wanted to play the game first and buy the OST myself and listen to it thoroughly. I don’t really understand the criticisms of the soundtrack. The old Halo themes barely show up at all, I realize that. But ODST follows an entirely different character than the Master Chief. You’re just a soldier. You’re not a larger-than-life Spartan who deserves this epic cloral cresendo. The soundtrack is wistful, atmospheric, melancholy, and lonely, exactly what it should sound like.
And it fits into the game perfectly when you play it. "Rain" is a beautiful piano/strings number. Harry Hmura’s guitar work is fantastic and rivals Steve Vai’s in spots. The saxophones add to the lonely atmosphere and definitely lend the music a "detective/noir" flair. Northwest Sinfonia has never been better when contributing to a video game.
couldn’t agree more. it’s very noticable throughout the game as well as enjoyable listen on its own. by far the best halo score to date. looking forward to legends and reach in 2010.