

.MP3 VBR -0 @ 320 KBPS | 92 Tracks | Running Time: 2"57’30
https://mega.co.nz/#!SdByACQY!E5fQxCmynZBSnQyj6w79d1zedyEWHiN7daD17OM YADE
About the Music:
For all of the things that Obsidian Entertainment gets right – characters, plot, choices and consequences, merging of narrative and game mechanics, there are a few notable things that they almost get wrong. Lack of technical polish, and music. With the exception of Knights of the Old Republic II, and the two expansion packs for Neverwinter Nights 2, the music that accompanied Obsidian’s games were forgettable at best, and non-existent at worst.
Dungeon Siege III hits the ball right out of the park. The story deals with the death and resurrection of the Tenth Legion, and the soundtrack walks fine balance between requiem and heroic fanfare. Starting off with the somber “Main Theme”, we are musically introduced with slow strings and a soft, echoing chorus. The Main Theme never develops into a loud mouthpiece, never acting like a Marche, but more like a threnody. It speaks of the long, distant accomplishments of the Tenth Legion, and it gives a hint of what you – as one of the few remaining Legionnaires – will accomplish. It is not heroic, but that is not what the soundtrack aspires to be.
Even the theme of the Legion – personified in “The Rukkenvahl Chapterhouse” – has just reminiscent of heroism, instead of blasting it in loud horns and overwhelming chorus. The whole narrative deals with Death and Rebirth, and the soundtrack stays true to that idea with the “distant” feel of the music.
Oh, to be sure there is “loudness”, as is to be expected with any Fantasy score. The final boss theme, “The Corrupted Creator” is a wonderful example of how chorus can be used in a piece without overwhelming the rest of the instruments. It is empowering, adrenaline pounding, but it is also heroic and possessive of grace that is rare in a chorus piece. That applies doubly for a “final battle” theme. The same can be said of the second-to-last boss battle theme, “The Fires of Jeyne Kassynder”. There is just a near perfect balance of drums, thrusting strings and chorus. It is one of the best pieces in the entire soundtrack.
Nothing is perfect however. The high points of the soundtrack are whatever Jason Graves composed, with the worst being those written by Tim Wynn. This may fall to personal taste, but the Hans Zimmer/Media Venture inspired pieces not just feel out of place besides Graves’ orchestral pieces, but they are just plain boring. There is nothing by Wynn that you haven’t heard before in all the dozens of modern film scores. Fortunately, Graves’ music makes up the bulk of the soundtrack, with 72 of the 92 tracks.
Overall, this is a great score. Dunegon Siege III put Graves out of his element. Graves, who worked mostly in the realm of science fiction and horror, was put to the test with his first fantasy score. Thanks to his unconventionally somber approach, he came out on top.
About the Rip:
I am crazy. I am a madman, a lunatic, and I deserve to be locked up in any state funded asylum of your choice. That is the only explanation that would explain why I did this rip.
Let me explain myself. For whatever reason that escapes me, Obsidian’s sound engine decide to encode all of the music audio files – and not any of the sound effects, voiceovers, and ambience – as a random assortment of numbers. The music was given the exclusive privilege of giving you no idea what you are seeing until you double click the file and listen.
And there was 300 files when I started on this mad crusade. Two hundred and ninety-nine minutes worth of music. Great music to be sure, but I knew what I was getting myself into. A greater miracle yet was I able to come out of it with my sanity intact.
When I first got my hands on the .ogg files – and credits are due to bogol of the Final Fantasy Shrine for supplying them – I couldn’t make out even a quarter of the music. I recognized the final boss theme and the Main Theme without issue, but that rest was just a musical blur. The only way I was able to do an arranged soundtrack was for me to play the game again.
This was lessened thanks to the fact that the game is only 12 hours long. It’s not like The Witcher where I had to re-play a fifty hour game, so I suppose some things were looking in my favor.
Regardless, I will gladly tell you that finding some of these songs were atrociously hard. Blame it on me being obsessive with perfection, but I easily spent thirty minutes on finding a single song at times. And some of the times, I spent that much time looking for a song because I didn’t realize I had already numbered and named it.
With all that said, when I finally reached the game’s end I had around 12 or so files I was unable to “properly” organize. Since I refused to play through the game again just so for these 12 files, I decided to merge them or arrange them before/after with files that were “thematically similar and/or pleasing”. I didn’t so much as go for chronological integrity so much as I did with a better listening experience.
I also followed this idea with some of the files I had arranged properly but decided to move further ahead for climatic purposes. For example, “The Spire” was originally the fifth track “The Road of the Rukkenvahl”. The reason I did such a drastic change there was because it was only heard for 30 seconds at the beginning of the game before “The Burning Mansion” would cut in, and it just seemed more appropriate to have it listed as the Spire level’s theme.
Another example is “The Fires of Jeyne Kassynder”. It originally appeared several hours before hand, near the end of the Glitterdale Mines level. I moved it slightly forward so as to give it more thematic satisfaction, since it is also used when you fight Jeyne Kassynder. That file is also three different files merged together; the first two are major revisions of each other, the first being longer and more instrument heavy with the second being shorter and more chorus dependant. The last part is a short :23 piece that is all naked chorus. I put that there for a better conclusion to an already epic battle theme.
Many other files were merged due to the fact that they were very similar. They were essentially the same piece with added layers. Take note of this when you listen to “Gunderic Manor / The Dead Rise” and you will see what I mean. I merged these files for a better listening experience. Otherwise you would have had four files, one immediately following the next, with just different additions in instruments. I felt this was the better solution.
P.S.: Oh, and (of course) thanks to Bogol aswell.
Glad to be of service. A score this good deserves to be heard naturally.
Educated guess; besides the fact that in a recent interview with game-ost.com Mark Morgan confirmed that he is handling the ambient/electronic music while Graves is handling the orchestral music, the electronic segments here are very similar in style to what Wynn did with Red Faction: Guerrilla and Command & Conquer 4. I may be wrong, but I am pretty sure I am right on this.
Mark Morgan confirmed that he is handling the ambient/electronic music while Graves is handling the orchestral music
I’m looking forward to hear Prey 2 score. Very nice duo they’ve got. π
Sorry about making your DS3 rip irrelevant before it even came out dude. :p
And yes the WWise audio system is by far a pain in the ass due to there ID naming system, Some games if your lucky come with an xml file with the names of the music with the matching ID.
reading on your post how tremendous effort you have put in this really amazes me…thanks for making this great score/ available for a share!!
P.S. Only suggestion I have is to provide a tracklist. Probably it’s just me, but I’m a sucker for tracklists!
If I could, I would! But I have no idea how besides typing it out individually.
Open all the files in Winamp then press Ctrl+Alt+G. This will generate a HTML playlist for you π
Despite of the flooding "crap game" comments here and there,
somehow I knew I would like this game. Especially the artwork, including music.
I concur with all your comments.
I really appreciate this "madness" you have been through..
Also, I’d like to offer a slight Variant on the cover artwork. Doublehex, thanks for including your .psd file, made it easy to make changes based off of your work. Not trying to replace, just figured, since I made it, might as well share and give people the option. Also, thanks Doublehex for all the work to label things and even tag by composer, that doesn’t happen often in these game rips, so it’s a real treat and makes it a much more enjoyable experience!
Now, if someone were to gift me the DLC, I could see if I could work my magic. π
Steam Achievement Manager (http://gib.me/sam/)
My God, we need to see a doctor.
Sorry for all of the suspense ladies and gents.
This game reminds me of Champions of Norrath A LOT… wish there were more games like that on current-gen consoles.
It is indeed! Thanks!
———- Post added at 08:03 PM ———- Previous post was at 07:10 PM ———-
well seeing as other people are pretty useless on here, I found the OST myself on some russian site.
I uploaded it here Download Dungeon Siege 3 OST.rar for free on uploading.com (http://uploading.com/files/635ea754/Dungeon%2BSiege%2B3%2BOST.rar/) for anyone else that needs it
Enjoy
to bad the the other website dose not have the file anymore.
but ether way this game is still cool
I’ll get to it. Eventually.
That would… eventually.. be awesome. .:) I’ll subscribe to the thread.. maybe a surprise will appear.
https://mega.co.nz/#!SdByACQY!E5fQxCmynZBSnQyj6w79d1zedyEWHiN7daD17OM YADE
Thank you !!! Thank you many times for all the work you put in this project.
As I said adding to your reputation: you are the purest manifestation of AWESOMENESS.
DH, sent you a PM just now, with (hopefully) useful information.
Cheers,
S
———- Post added at 12:15 PM ———- Previous post was at 11:41 AM ———-
After searching the net high and low, I managed to find the version of the score (https://mega.nz/#!FaolVKJA!lM4Cf4FlaymCQ1WntP2s4DEQdKCeJkepEGQJTyhH-Rw) put together by @Doublehex.
Cheers,
-S