but i didnt like ff9 for the fact that it went up slower
it also went away after a battle and that pissed me off
it always happens right before a boss too
but in ff7… you can save up your limit breaks…
i didnt like ff8s limit break stuff because it seemed like a combo based limit break system to me… and i hate those type of games
so yes….. i like the ff7 because you had to do something to get to the next level.. unlike ff9 where you just learned a skill and then youre off to the next dyne level… tho the other characters didnt have anything for trance except for vivi… and i know quinas eat ability turns to cook
which is the same thing…. :rolleyes:
As for limits in FF7 and FF8, I liked both systems. I’d probably say I liked FF8’s more, as it meant that you had to take some sort of risk to get limits, and it was useful to get something like Full-Cure right when you needed it. Aura did make the game far too easy though. And FF7’s system was good, pretty standard way to get limits after being attacked for a certain amount of damage, so I really liked that one too. 🙂
does FF10 have something like this which is better?
Well, since you asked, I’m assuming you want to know. Final Fantasy X has a system called "Overdrives." It’s similar to Limits in that you can save it up. The differences:
– With limits and trances, the gauge fills up when your character is damaged. Final Fantasy X takes it to a whole new level with "Overdrive modes." There are a whole bunch of these, ranging from Stoic, which is just like a traditional limit, to Warrior (fills up as you deal damage) to Tactician (fills up every time you use a status attack.) There really are quite a few of these, but Comrade is one of the most useful. It fills up your bar when allies take damage and is part of character-building trick which I won’t go into detail on since you haven’t played the game yet.
– The other major difference is that your summons also have special Overdrives. These are kinda different from the character overdrives in two ways: there’s no "mode" for them (they just fill up as damage is taken) and also that they drop to zero if the summon is killed. (Not true with the character overdrives.)
BTW, a bit of trivia for everyone, Final Fantasy VI had something like this too. It was called "Desperation" attacks and each character had a unique one which had the possiblity of simply showing up at random if their HP was really low.