My question is whatever opinion everyone has, have they ever questioned whether what they believe is what it truly is? I initially believed that it�s the plot and characters (characterization basically) that made FF the great games they are. I still believe it but have come to realize that a plot can be good and hold an FF game together without the twists or relying on tested recipes from the past. And characters don�t have to be tragic or extra cool to make the player be emotionally attached to them or care for them (although to confess my sin I love cool and tragic characters – especially when they�re both).
Now I believe that the true spirit of the series and regardless of whether they�ve managed to follow it or even make it true in the first place lies within the title of the topic. Not �straying from the roots� as in abandoning the standards of the FF franchise to make more commercial success and profit but rather �straying from the roots� as in continue to challenge itself by creating something totally different each time. Since the characters and worlds are different each time what I mean is that game mechanics should also change. For example all PSX FF rely on the same mechanics with little variations. FFX was quite different from the PSX era but after playing the first FFs I would say that 10�s system was the improvement of FF1�s system. I consider FFX�s system the absolute turn based system ever but rather conservative for the time it was released. And then you have FFXII where it really represents the title of the thread and being full of innovations (innovations for a FF game) and at least half of the fans started complaining (including myself – at first). And instead of embracing those changes and accomplishments they prefer to deny its existence. Why? Why can�t you quit this fanboism and see beyond that? FF is doing what it should have done from the first place. And that is changing, evolving. I can�t say which one will be your favourite in the series but don�t shut your eyes in anything new. For example if FFXIII is less turn based than the previous installments or even totally action-rpg, does that mean that it�s not a FF? Is being turn based or the same with older titles really where a FF soul lies?
I apologise for the very long post and welcome your opinions.
I think it’s part of the change, players keep atached to previous titles or formulas. The games are so different one from another that sometimes players get jealous over their old favourites, I was like that too.
Still, FF should keep changing and innovating, it would be tedious having new titles wich are the same, that’s what remakes are for; new titles should be that: New, fresh.
You forgot a word.
Uematsu said something like that? Cause even if he did it’s hard to believe that he actually meant it. I mean he DID work in some games where Sakaguchi had the position of the Executive Producer but was not so much involved in the actual projects. Anyway, I personally don’t agree. I didn’t even want to hear about it when it was announced but now I think it’s better that Sakaguchi left Square. Looking back you can see that Sakaguchi was a man of vision. When most if not all games (referring to jRPGs) had nameless characters and silly plots he brought characterization and great and emotional plots into the picture. The problem is that years have passed and while he introduced new things to games then he stayed there and didn’t move forward. Today decent or above decent characterization and a good plot are mostly things taken for granted. Sakaguchi doesn’t seem to be someone who will look beyond that while still serving his old qualities. So that’s why I think it’s good that he left. What FF really needs is people with vision. While even without that the main series will still be of a good quality but even just for the sake of progressing it really needs someone to push it forward somehow.
FFXI was mostly destined for people who wanted/want to play online. I don’t know if the game is good or bad. For FFXII I’ve seen from other posts that even the sharper ones here bash it (of course I’m also glad for the people that can see its merits). Mostly because they only focus on the aspects where it failed. I can see its flaws (its actual flaws) but I believe that for whatever it managed to do right it’s a great game. FFXII is one of the best examples that FF and jRPGs in general do try to evolve. One may consider them baby steps but from FFX to FFXII there’s a great difference.