they made like a billion remakes of that very same game and you can sometimes always find a flash version in some flash gaming site. i still think its rather boring but idk. some peeps love it. :p
That would be Battlezone (no, not that game for the PSP, this: http://en.wikipedia.org/wiki/Battlezone ). Surprisingly it’s been around since 1980.
But the first ones are probably flight simulators (using vector gfx, like Tact pointed out) from back in the commodore and tandy era.
Star Fox Command is a DS game.
Star Fox was the first game to use the Super FX chip on the SNES to get actual polygon graphics, but I’m fairly certain no game before the unreleased Star Fox 2 had actual 3-d gameplay on the SNES.
Certainly not the first for all video games, though, as other’s have mentioned.
Oops, don’t know how I mixed them up. I have never played the starfox for the DS so I don’t know how I mixed them up. I guess I just always thought it was that way.
Are we talking about True 3D video games (real time..) or fake 3D ??
fake 3D = Doom ??
True 3D video games = Quake (the first, of course..)
Oups.. Starfox was launched before Quake.. so it must be Starfox …
I remember the arcade game Tron…
Now if someone can dig out some informations about old platforms such as Amiga or Atari ST…
almost all games have three dimensions. mario brothers did, so did tetris. in its most simple form a "3d" game is just a game that has three dimensions– an x, y, and z access. "2d" games with backgrounds and foregrounds are "3d" technically.
the next step would be isometric 3d games. think diablo 2. it’s sprite based but presented in such a way to give the appearance of "real" three dimensions.
when most people refer to "true 3d" they mean something that has a built in, real time, 3 dimensional rendering engine. that being said, you can have a "fake 3d" game that’s indistinguishable from "real 3d."
Games like Doom and Duke Nukem 3D were often refered to as 2.5D. They used a variety of tricks to seem fully 3D, but no object could really exist above another in their game engines, and they used sprites for a large number of objects.
Oups.. Starfox was launched before Quake.. so it must be Starfox …
I played Falcon 3.0 (one of the best flight sims of all time) years before Star Fox came out. In fact I think the game may pre-date the SNES console (at least in the states).
You could move in any direction, and all objects in the game (excluding the HUD) were rendered in 3D, with polygons. It used an early true 3d engine.
Anyway, I am positive that there were true 3D games in existence well before Falcon 3.0, though Falcon was the first one I personally played.
eh, this would include isometric 3D [which is sprite based essentially] which most people don’t really count as "true 3d."
Diablo is isometric, but isn’t 3D. Since you cannot decide to go check how that tree looks from an other angle.
It was the first game that actually let you use all of the axis’. Jumping doesn’t count really compared to this game. You could enter a ventilation shaft that was located on the ceiling. You could roll and what not.
This could be argued to be the first and one of the few "true" 3D games in that regard.
According to some TV show called "The Rise of the Video Game", that tank game was the first to be ""3-D"".
duke nukem 3d was more real 3d than doom. do i have to remind you all of JETPACK??
there’s your fucking Z axis. -_-
duke nukem forever! :p
Its one of the games that came out in the movie Tron.