Ditto. It’s a shame especially when dedicated ethusiasts of a series overlook the music, but it just might not register as appealing. For instance, one might like a game, but despise the music, or contrariwise.
I wouldn’t say that. Rather, underappreciated or just generally overlooked.
But if you`re playing something like Final Fantasy I`m sure that it`s totally impossible to do not notice what is playing…
MorgothErmis: In my opinion you`re absolutely WRONG!
To me music is a really important part of the game… I tired to play Land of the Dead: Road to Fiddler`s green last night… But the music was so ugly and repeeating, so after several hours of play I turned of the game and forgot the track, the game was FPS of course… But anyway, IT IS A CRIME TO DO NOT NOTICE THE MUSIC THAT PLAYS IN A VIDEO GAME, like the game wasn`t created to be unnoticed by anyone, so the music for the game wasn`t composed just to be "unheard" by anyone…
90% of it is, yes. Then you find games with music that the composers actually put effort into. And then with the countless FPS and racing games with music that will make you throw up, which is where the 90% comes in handy.
It’s ridiculously funny how easy it is to produce little melodies on a midi synthesizer, you do realize that, right? Anyone can do it -simply jumble up random notes and edit them until you like what you hear- it’s an easy task and, unfortunately, a lot of the composers nowadays probably do that.
I miss the good days where you would pause the game to listen to a fantastic track. Donkey Kong Country 2’s beehive levels come to mind.
Check out
Painkiller
Infernal
Quake 3 arena
Halo
"The SNES chip held 64k in memory which contained all the samples for the soundtrack and sfx. Also midi wasn’t an option in those days either. The tunes were written in HEX code. A note had one number for pitch and one for its length and there were 8 mono channels max."
It’s amazing how much work the composers did in the NES and the SNES days. Nowadays on the Wii, PSP and 360, for example, anyone could use a keyboard or a program to create notes and etc. more than writing the tunes in hex code, which is time-consuming and difficult.
music games the best ๐
especialy final fantasy…man ๐ so sad
"The SNES chip held 64k in memory which contained all the samples for the soundtrack and sfx. Also midi wasn’t an option in those days either. The tunes were written in HEX code. A note had one number for pitch and one for its length and there were 8 mono channels max."
It’s amazing how much work the composers did in the NES and the SNES days. Nowadays on the Wii, PSP and 360, for example, anyone could use a keyboard or a program to create notes and etc. more than writing the tunes in hex code, which is time-consuming and difficult.
Yes. Some of the early music contained not only technical skill in terms of the composition, but creative genius in working within the strict limitations of the technology.
I generally enjoy game music. What really bothers me is when themes to certain series get used over and over and over again… It gets on my nerves that I buy a new game but get to hear the same music, just remixed.
I disagree with that – in some cases it can be annoying when the differences between different versions of the same piece are limited, but with pieces like Vampire Killer from Castlevania (though admittedly that piece is becoming tiresome) I find it interesting to hear how it has progressed from beeps on a NES to a classical orchestra version (in the Dracula New Classical album), a techno version (Castlevania Chronicles), rock versions (various titles), etc, because it reminds me of how good the series is, and also is a big part of the series, so when I hear a track from the past (like when I found out Iron-Blue Intention was being used in Portrait of Ruin, a piece I hadn’t heard since Castlevania Bloodlines I’d had since 10 years ago, or when I heard music from the original Grandia in a tralier for Grandia online) it pleases me and makes the game more exciting (but only if the remix is good). I really want a newer version of Calling from Heaven or The Prayer of a Tragic Queen to be used in another Castlevania.
So yeah, the music is pretty important. People seem to think that its just there, and don’t consider that someone has composed it. You can hardly ignore good game music.