I don’t mind it much as long as it doesn’t get too frequent. It’s good for leveling up and such. It can get really annoying though when I’m looking for something and on your way you fight millions of battles and when you’re almost there… another battle.
So.. it’s a gift which is cursed 😉
Having enemies on the field map in a 3D RPG which utilizes a turn-based battle system which takes place on a different map, was something I thought would be difficult to execute well, until I played Xenosaga. And it’s all so simple. You may not get to avoid many of the enemies prowling about, but the advantage here is the luxury of being able to choose when the battle would take place, as opposed to being thrown right into one. There is also the posibility of inflicting various negative status on enemies in the field screen, disabling them somewhat even before the encounter.
Both have their ups and downs, but as long as enemies respawn conveniently enough, I’d opt for the latter.
Final Fantasy IV is a great little game, but one thing I noted about it was that sometimes you’d fight a battle, take a step, fight another battle, take another step, fight a third time and after that you’re thinking "can I walk anywhere? PLEASE!?"
Still, it’s something that is a part of RPGs and is here to stay.
like golden sun, i think it has just the right amount of random encounters, very rarely would i get frustrated by it.
sometimes the old ff games did i think but not too bad
what is that game for N64? …..cannot remember, but it had bad graphics and encounters at least every 5 seconds it seemed.
… Random battles… they interrupt the background music, they make you consider every step as a risk. Where is the fun in exploring a landscape when you try to find out a route through it that requires least steps?
Leveling up is awesome, since in RPG’s that don’t use Random Battles, you often have to leave areas then come back to fight, but in random battles, you can just stay there, but since they become annoying when your trying to get to-and-from places with enemies…
But when you throw in items or abilities that affect the Random Battles, then they are a flat out blessing altogether, such as No-Encounter or Half-Encounter abilities in FF8, as well as encounter-up abilities in other games as well…
They’re needed in RPG’s so you can build your characters up as well as get a hefty purse full of gold/gil/zenny/whatever.
Incidentally, I’ve heard that Skies of Arcadia on the Gamecube has a lesser encounter ratio, but to me, that means you’ve got to spend more time building up your characters.